com.unity.cloud.gltfast 6.10.2
Source docsNotes: processedReleased February 6, 2025
Unity Compatibility
Minimum Unity: 2020.3 (48f1)
Package Dependencies
- com.unity.burst (1.8.4)
- com.unity.collections (1.2.4)
- com.unity.mathematics (1.2.6)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
✨ Features
- (Importer) *Textures Readable* checkbox in the imnporter inspector (*Textures* section).
- (Export) Error message when attempting to export with unsupported meshopt compression.
- (Tests) Runtime import performance tests.
- (Tests) Procedurally generated glTFs for testing purpose.
- (Tests) Editor export tests.
📈 Improvements
- (Tests) Reduced jobs performance test duration by lowering buffer sizes and switching to dynamic measurement counts.
- (Tests) Performance tests are not run, unless the `RUN_PERFORMANCE_TESTS` scripting define is set.
🔧 Bug Fixes
- Performance test compilation if *Collections* package >= 1.5.0 is not installed.
- Inconsistent profiler markers.
- (Export) Unity Editor not responding anymore after export glTF with non-readable meshes.
- (Export) Missing `inverseBindMatrices`/`bindPoses` on skinned meshes when exporting with Draco compression.
- (CI) Ensuring the development documentation and the `Tools` code is checked for code formatting as well.
- Compilation for `ICodeLogger` implementors by adding a default implementation for `Log` (works for Unity 2021 LTS and newer).
⚡ API Changes
- ### Deprecated
- ### Security
