com.unity.cloud.gltfast 6.11.0
com.unity.cloud.gltfast
Source docsNotes: processedReleased March 24, 2025
Unity Compatibility
Minimum Unity: 2020.3 (48f1)
Package Dependencies
- com.unity.burst (1.8.4)
- com.unity.collections (1.2.4)
- com.unity.mathematics (1.2.6)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
✨ Features
- [GltfImport.Load](xref:GLTFast.GltfImportBase.Load\(Unity.Collections.NativeArray{System.Byte}.ReadOnly,Uri,GLTFast.ImportSettings,CancellationToken\)) overload that accept glTF data in form of [NativeArray\.ReadOnly](xref:Unity.Collections.NativeArray`1.ReadOnly).
- [INativeDownload](xref:GLTFast.Loading.INativeDownload), which can be used to expand [IDownload](xref:GLTFast.Loading.IDownload) implementations to provide access to downloaded data directly without creating a copy in managed memory.
- Content-based glTF JSON vs. glTF-Binary detection (limited to Unity 2021 LTS or newer; resolves #193).
📈 Improvements
- (Performance) By default glTF and KTX data is not copied to managed memory implicitly when loading glTFs (true for Unity 2021 LTS or newer).
- ### Deprecated
- [GltfImport.LoadGltfBinary](xref:GLTFast.GltfImportBase.LoadGltfBinary*) (in favor of the generic [GltfImport.Load](xref:GLTFast.GltfImportBase.Load*))
