com.unity.cloud.gltfast 6.11.0

com.unity.cloud.gltfast

Source docs
Notes: processedReleased March 24, 2025

Browse versions

PreviousNext

Unity Compatibility

Minimum Unity: 2020.3 (48f1)

Features

  • [GltfImport.Load](xref:GLTFast.GltfImportBase.Load\(Unity.Collections.NativeArray{System.Byte}.ReadOnly,Uri,GLTFast.ImportSettings,CancellationToken\)) overload that accept glTF data in form of [NativeArray\.ReadOnly](xref:Unity.Collections.NativeArray`1.ReadOnly).
  • [INativeDownload](xref:GLTFast.Loading.INativeDownload), which can be used to expand [IDownload](xref:GLTFast.Loading.IDownload) implementations to provide access to downloaded data directly without creating a copy in managed memory.
  • Content-based glTF JSON vs. glTF-Binary detection (limited to Unity 2021 LTS or newer; resolves #193).

📈 Improvements

  • (Performance) By default glTF and KTX data is not copied to managed memory implicitly when loading glTFs (true for Unity 2021 LTS or newer).
  • ### Deprecated
  • [GltfImport.LoadGltfBinary](xref:GLTFast.GltfImportBase.LoadGltfBinary*) (in favor of the generic [GltfImport.Load](xref:GLTFast.GltfImportBase.Load*))