com.unity.cloud.gltfast 6.7.0
Notes: processedReleased June 28, 2024
Unity Compatibility
Minimum Unity: 2020.3 (48f1)
Package Dependencies
- com.unity.burst (1.8.4)
- com.unity.collections (1.5.1)
- com.unity.mathematics (1.3.1)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
✨ Features
- (Import) Support for materials variants extension.
- Serialization support for material extensions IOR, Sheen and Specular.
- (Import) Ability to load a glTF from a generic `Stream` (`GltfImport.LoadStream`; thanks [sandr01d][sandr01d] for #10).
📈 Improvements
- (Import) Prefabs imported from glTF assets (at design-time) don't have the glTF logo icon assigned to them anymore. This makes it more consistent with other file types (like FBX; fixes #557).
- ### Deprecated
- `MetaMaterialExport`. Always use `MaterialExport.GetDefaultMaterialExport` to get the correct material export.
🔧 Bug Fixes
- (Export) glTFast shader based materials and textures are exported correctly when using the default render pipeline.
- Added missing entries to the API documentation.
- (Export) Base colors are now in correct, linear color space.
- Alpha mode blend now works as expected in HDRP 11 and newer as well (fixes #699).
- (Export) Fixed mesh min/max when using Draco compression.
