com.unity.cloud.gltfast 6.8.0
Notes: processedReleased September 6, 2024
Unity Compatibility
Minimum Unity: 2020.3 (48f1)
Package Dependencies
- com.unity.burst (1.8.4)
- com.unity.collections (1.5.1)
- com.unity.mathematics (1.3.1)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
✨ Features
- (Import) Setting to create textures readable. This allows users to access resulting textures from their scripts.
- (Export) Non-readable meshes can be exported as well now.
- (Export) Added support for exporting meshes with vertex compression enabled (effectively converting 16-bit float positions/normals/tangents/texture coordinates to 32-bit floats).
- (Export) Buffer view targets are set properly now.
- (Import) Support for mesh primitive modes `TRIANGLE_STRIP` and `TRIANGLE_FAN` (thanks [Hexer611][Hexer611] for #22)
🔧 Bug Fixes
- (Export) Writing to files on the web via IndexedDB now works (fixes #625)
- (Export) test results are validated again.
- (Export) Removed expendable JSON content when exporting unlit materials without color or texture applied.
- Primitve mode LINE\_LOOP works as expected (thanks [Hexer611][Hexer611] for #22).
- (Test) Fail export test if glTF JSON contains unexpected or misses expected properties.
- Increased resilience against invalid animation data.
- Broken link in `CONTRIBUTING.md` (thanks [Hexer611][Hexer611] for #22).
- Loading glTFs with unknown texture extensions (e.g. WebP, `EXT_texture_webp`) now works (fixes #705).
