com.unity.entities.graphics 1.0.8
Source docsNotes: processedReleased May 11, 2023
Unity Compatibility
Minimum Unity: 2022.2 (15f1)
Package Dependencies
- com.unity.entities (1.0.8)
- com.unity.modules.particlesystem (1.0.0)
- com.unity.render-pipelines.core (14.0.6)
✨ Features
- Support for CPU-based (Burst) masked occlusion culling on Neon processors.
- Explicit usage of Burst's FMA optimization, parallel sort, and missing changes from previous review feedback of boc-neon branch
📈 Improvements
- Greatly improved performance of CPU-based (Burst) masked occlusion culling.
- Greatly improved performance of Depth and Test debug views used with CPU-based (Burst) masked occlusion culling.
- Reduced the amount of memory allocated by allocating based on the maximum number of worker threads the running platform requires rather than defaulting to using a theoretical upper-bound of 128 worker threads.
🔧 Bug Fixes
- Entities Graphics Occlusion shader throws errors when building the project
- Fixed a GraphicsBuffer leak that could occur in cases where Entities Graphics is running without any entities to render.
- enabling/disabling per-view occlusion
