com.unity.entities.graphics 1.0.8

com.unity.entities.graphics

Source docs
Notes: processedReleased May 11, 2023

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Unity Compatibility

Minimum Unity: 2022.2 (15f1)

Package Dependencies

Features

  • Support for CPU-based (Burst) masked occlusion culling on Neon processors.
  • Explicit usage of Burst's FMA optimization, parallel sort, and missing changes from previous review feedback of boc-neon branch

📈 Improvements

  • Greatly improved performance of CPU-based (Burst) masked occlusion culling.
  • Greatly improved performance of Depth and Test debug views used with CPU-based (Burst) masked occlusion culling.
  • Reduced the amount of memory allocated by allocating based on the maximum number of worker threads the running platform requires rather than defaulting to using a theoretical upper-bound of 128 worker threads.

🔧 Bug Fixes

  • Entities Graphics Occlusion shader throws errors when building the project
  • Fixed a GraphicsBuffer leak that could occur in cases where Entities Graphics is running without any entities to render.
  • enabling/disabling per-view occlusion