com.unity.entities 1.4.4
com.unity.entities
Source docsNotes: processedReleased January 5, 2026
📈 Improvements
- Updated the `com.unity.nuget.mono-cecil` dependency to version `1.11.6`
- Updated `com.unity.profiling.core` dependency to version `1.0.3`
- Updated the `com.unity.scriptablebuildpipeline` dependnecy to version `1.23.1`
- Updated `com.unity.serialization` dependency to version `3.1.3`
- Fixed an issue where the ImHex writer would throw an error when a managed component contained an IntPtr field.
⚡ API Changes
- Removed expensive baking analytics even during subscene importing.
🔧 Bug Fixes
- Fixed race condition in `ArchetypeChunk.SetComponentEnabled()` and `.SetComponentEnabledForAll()` which could lead to incorrect change versions for the target component.
- Suppress benign Burst warning about intrinsics use in ChunkIterationUtility.GetEnabledMask() when compiling with FloatMode.Deterministic.
- Problem where we didn't GC root UnityObjectRefs.
- Fixed an issue where the ImHex writer would get stuck in an infinite loop when processing managed components.
- Fixed an issue where the ImHex writer would display an error when a managed component contained primitive array types.
