com.unity.entities 1.4.4

com.unity.entities

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Notes: processedReleased January 5, 2026

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📈 Improvements

  • Updated the `com.unity.nuget.mono-cecil` dependency to version `1.11.6`
  • Updated `com.unity.profiling.core` dependency to version `1.0.3`
  • Updated the `com.unity.scriptablebuildpipeline` dependnecy to version `1.23.1`
  • Updated `com.unity.serialization` dependency to version `3.1.3`
  • Fixed an issue where the ImHex writer would throw an error when a managed component contained an IntPtr field.

API Changes

  • Removed expensive baking analytics even during subscene importing.

🔧 Bug Fixes

  • Fixed race condition in `ArchetypeChunk.SetComponentEnabled()` and `.SetComponentEnabledForAll()` which could lead to incorrect change versions for the target component.
  • Suppress benign Burst warning about intrinsics use in ChunkIterationUtility.GetEnabledMask() when compiling with FloatMode.Deterministic.
  • Problem where we didn't GC root UnityObjectRefs.
  • Fixed an issue where the ImHex writer would get stuck in an infinite loop when processing managed components.
  • Fixed an issue where the ImHex writer would display an error when a managed component contained primitive array types.