com.unity.inputsystem 1.17.0
com.unity.inputsystem
Source docsNotes: processedReleased November 26, 2025
📈 Improvements
- Project-Wide Input Actions support can no longer be compiled out (removed the `UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS` define). (ISX-2397)
- Removed code that had to do with Unity versions older than Unity 2022.3 LTS. (ISX-2396)
- Auto-save on focus lost can no longer be compiled out (ISX-2397)
- Deprecated the `USE_IMGUI_EDITOR_FOR_ASSETS` feature option (ISX-2397)
🔧 Bug Fixes
- An issue where a UITK MouseEvent was triggered when changing from Scene View to Game View in the Editor has been fixed. ISXB-1671
- Fix documentation error in file AndroidGameController.cs mentioning a wrong controller. [DOCATT-9806]
- Deferred auto-registration of processors, interactions and composite binding types referenced by `InputActionAsset`
- to only happen once when an unresolved type reference is found in an action definition. This avoids reflective
- type loading from assemblies for all cases where the Input System is not extended. (ISXB-1766).
