com.unity.inputsystem 1.19.0
com.unity.inputsystem
Source docsNotes: processedReleased February 24, 2026
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📈 Improvements
- Reverted the deprecation of the USE\_IMGUI\_EDITOR\_FOR\_ASSETS feature option (ISX-2397).
- Updated `m_ActionAssetInstanceID` in PlayerInputEditor.cs to use `EntityId` instead of `InstanceID`.
- Consecutive wildcard characters ('\*') used in input control-paths are now collapsed into a single wildcard when multiple consecutive wildcard characters are present.
🔧 Bug Fixes
- Fixed the `Auto-Save` toggle button with some extra pixels to align the text in the window better.
- Align title font size with toolbar style in `Input Action` window.
- Updated Action Properties headers to use colors consistent with GameObject component headers.
- Fixed misaligned Virtual Cursor when changing resolution ISXB-1119
- Fixed an issue where `IndexOutOfRangeException` was thrown from `InputManagerStateMonitors.AddStateChangeMonitor` when attempting to enable an action map from within an `InputAction.cancel` callback when using control schemes. (ISXB-1767).
✨ Features
- Added `keywords` for InputSystem project settings window.
