com.unity.inputsystem 1.19.0

com.unity.inputsystem

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Notes: processedReleased February 24, 2026

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📈 Improvements

  • Reverted the deprecation of the USE\_IMGUI\_EDITOR\_FOR\_ASSETS feature option (ISX-2397).
  • Updated `m_ActionAssetInstanceID` in PlayerInputEditor.cs to use `EntityId` instead of `InstanceID`.
  • Consecutive wildcard characters ('\*') used in input control-paths are now collapsed into a single wildcard when multiple consecutive wildcard characters are present.

🔧 Bug Fixes

  • Fixed the `Auto-Save` toggle button with some extra pixels to align the text in the window better.
  • Align title font size with toolbar style in `Input Action` window.
  • Updated Action Properties headers to use colors consistent with GameObject component headers.
  • Fixed misaligned Virtual Cursor when changing resolution ISXB-1119
  • Fixed an issue where `IndexOutOfRangeException` was thrown from `InputManagerStateMonitors.AddStateChangeMonitor` when attempting to enable an action map from within an `InputAction.cancel` callback when using control schemes. (ISXB-1767).

Features

  • Added `keywords` for InputSystem project settings window.