com.unity.live-capture 1.0.1-pre.465
Notes: processedReleased June 4, 2021
Unity Compatibility
Minimum Unity: 2020.3
Package Dependencies
- com.unity.modules.imageconversion (1.0.0)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.modules.physics (1.0.0)
- com.unity.timeline (1.4.7)
- com.unity.ugui (1.0.0)
✨ Features
- Component documentation links.
- [Face Capture] Default evaluator asset.
- [Face Capture] Global blend shape smoothing.
- [Virtual Camera] Damping for lens values.
- New lens presets and 1.78 aspect ratio
📈 Improvements
- [Face Capture] Removed frame digit in time code
- [Virtual Camera] Inspector is enabled when actor is not live.
- Separate control for gate mask.
- URP and HDRP face samples have been replaced by a single face sample for the built-in pipeline.
- Improved documentation.
- App icons are back to the default Unity icon
🔧 Bug Fixes
- TakeRecorder binding is not refreshed without changing take selection.
- [Face Capture] Screen diming interfers with UI.
- [Virtual Camera] App doesn't properly reconnect to server.
- Alignment for tracking faces was using gravity instead of camera world alignment.
- Recording closes dialogs.
- Reticle animation and click-through issue.
- Flickering in the game view, especially when focus reticle was displayed.
- Slider on mobile phone would sometimes open iOS notifications.
- [Virtual Camera] Could not exit preview mode on the device when entered from the editor.
- [Virtual Camera] Lens and rig settings were hidden by default.
- Thumbnails were identical for different snapshots.
- Changing lenses intrinsics did not refresh the client.
- Some properties could not be excluded from presets.
- Error when adding a CinemachineCameraDriver.
- App and servers connectivity issues on 2021.12.0a18 and above.
- Warning in TakeBuilder.
- First lens added in a new lens kit was "unnamed".
