com.unity.localization 1.3.2
Notes: processedReleased June 8, 2022
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
📈 Improvements
- Changed CSV Extension "Open..." button so it performs a full import instead of a merge. (LOC-540)
- Disabled fix for "New localization assets created automatically and/or old assets are modified when loading project without Library folder (LOC-400)" on Unity 2019.4 to 2021.3. This is due to a bug in Addressables (ADDR-2521). This fix will be re-enabled in the future. (LOC-704)
- Updated dependency `com.unity.nuget.newtonsoft-json` to 2.0.2.
🔧 Bug Fixes
- Fixed `NullReferenceException` when creating a new table that takes name from renamed table. (LOC-550)
- Fixed `GameObjectLocalizer` failing to apply local asset references in Unity versions before 2022.2. (LOC-714)
- Fixed `LocalizedStringTable` and `LocalizedAssetTable` property drawer not setting `GUI.changed` when the reference was changed. (LOC-725)
- Fixed Asset Tables being destroyed during preloading. (LOC-727)
- Improved `FormatException` error message when `String.Format` throws during `GetLocalizedString`.
- String Table entries will no longer try to use `String.Format` when using `GetLocalizedString` with non-null but empty arguments. (LOC-689)
