com.unity.localization 1.5.3

com.unity.localization

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Notes: processedReleased October 1, 2024

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Unity Compatibility

Minimum Unity: 2019.4

Features

  • Added additional menu options to Tables Window to expose the CSV Extension(s) available for a collection. This enables you to import and export data using custom settings configured through the CSV Extensions on the collection. (LOC-1130)
  • Added 'Open(Merge)`and`Import(Merge)' options to the CSV Extension property drawer. (LOC-1130)

📈 Improvements

  • Upgraded to Addressables 1.22.2. (LOC-1125)

🔧 Bug Fixes

  • Added "None" option to localized string and asset picker. (LOC-1141)
  • Added support for tracking UGUI Layout Groups via property variants so the layout updates when a locale is changed. This will require re-adding the GameObjectLocalizer as we do not currently have a way to update existing trackers to the new type. (LOC-1128)
  • Fixed `LocalizationSettings.ProjectLocale` being null when the available locales are not initialized. (LOC-1139)
  • Fixed `MetadataType.All` not including `AllSharedTableEntries` and `LocalizationSettings`. (LOC-1131)
  • Fixed `StackOverflowException` when two locales use each other as fallbacks and Preload Behavior is set to Preload Selected Locale And Fallbacks. (LOC-1119)
  • Fixed an issue where we would parse strings that were not marked as smart. (LOC-1156)
  • Fixed being able to create cyclic locale fallbacks through the editor. (LOC-1117)
  • Fixed TrackedTransform so it correctly applies the locale position and rotation to a tracked GameObject. (LOC-1148)