com.unity.memoryprofiler 0.4.1-preview.1
Notes: processedReleased September 21, 2021
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
✨ Features
- Added two capture options when capturing the Editor, allowing you to choose whether or not the Memory Profiler should close all open snapshots and trigger a Garbage Collection before taking the capture. The default behavior is to do both of these to reduce the noise when capturing the memory usage in the Editor.
📈 Improvements
- Changed capture logic when capturing snapshots from a Player to not close open snapshots and trigger a Garbage Collection in the capturing Editor.
- Fixed platform icons so they show up for more platforms.
- Fixed the Memory Profiler Module UI so it shows non-broken, single data set Memory Breakdown bars and a functional object data list again.
- Fixed a calculation for the `Memory Usage` breakdown where `Virtual Machine` memory was faultily subtracted from `Other`.
- Fixed Managed Memory Breakdown bars not swapping A and B bars when swapping the Snapshot.
- Fixed the value of Untracked so it stays as `Unknown` on sorting, instead of changing to `0 B`.
- Fixed Allocation tables to not show allocations without a proper root object id as associated with `ExecutableAndDlls` but instead as having an `Unkown` root object.
