com.unity.meshsync 0.16.0-preview
Notes: processedReleased November 25, 2022
Unity Compatibility
Minimum Unity: 2020.3
Package Dependencies
- com.unity.editorcoroutines (1.0.0)
- com.unity.film-internal-utilities (0.16.1-preview)
- com.unity.modules.animation (1.0.0)
- com.unity.modules.audio (1.0.0)
- com.unity.modules.cloth (1.0.0)
- com.unity.modules.director (1.0.0)
- com.unity.modules.particlesystem (1.0.0)
- com.unity.modules.screencapture (1.0.0)
- com.unity.sharp-zip-lib (1.3.2-preview)
- com.unity.timeline (1.2.18)
✨ Features
- feat: key frame adjustments for SceneCache
- feat: material support
- feat: send the server's session id and let clients read it to check if the server has changed.
- feat: add a way to force delete all children in the next sync session without user prompt.
- feat: add a way to trigger a script callback from Unity
📈 Improvements
- deps: update dependency to com.unity.film-internal-utilities@0.16.1-preview
- change: output logs of the Editor Server
🔧 Bug Fixes
- fix: make all object types (incl. lights) instantiable for geometry nodes
- fix: server hanging on exit, after updating package version
- fix: apply changes of ZUpCorrectionMode
- fix: handle zero keys when comparing two curves of SceneCachePlayableAsset
- fix: legacy non-versioned SceneCache was considered as versioned
- fix: clear synced meshes if they are empty
- fix: fix for crashing debugger when references are not set
⚡ API Changes
- remove: remove code to import obsolete SceneCachePlayableAsset prior to 0.13.0-preview
- remove: LimitedAnimation option in SceneCachePlayer
- remove: the autoplay of SceneCache
