com.unity.mobile.notifications 1.0.3-preview.3

com.unity.mobile.notifications

Notes: processedReleased July 27, 2019

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Unity Compatibility

Minimum Unity: 2018.3

Package Dependencies

No dependency metadata provided.

🔧 Bug Fixes

  • Fixed an issue with NUnit Test assemblies not being detected correctly due to which exceptions were thrown in the editor.
  • [Android] 1165178: An Android JAVA exception should no longer be thrown when attempting to schedule more than 500 notifications on Samsung devices. Samsung seems to impose a fixed limit of concurrent Alarms so if the limit is reached all attempts to schedule new notifications will be ignored until the currently scheduled ones are triggered or manually cancelled.
  • [1114987] Reopening the project should no longer override Mobile Notification Settings.
  • [iOS] Fixed an issue with iOSNotification.data not being set correctly for remote notifications if the data field is not a string. It will now return a full JSON string for the data field.
  • [Android] Notifications cancelled using `CancelScheduledNotification` or `CancelAllScheduledNotifications` should no longer be recreated on device restart if the device is restarted before the time they were supposed to be triggered.
  • ### Changes & Improvements:
  • [Android] Added an option to override the Android Android app activity which should be opened when a notification is clicked. By default the main activity assigned to the UnityPlayer Java class will be used.
  • Exposed notification settings (previously only accessible in UI) in a public Editor API (see the Unity.Notifications.UnityNotificationSettings) class.
  • Increased the minimum requirements to Android 4.4 (API 19)
  • ### [1.0.2] - 2019-07-01

🔧 Bug Fixes

  • [iOS] Querying notification settings on iOS 10 will no longer cause a crash.
  • [Android] Changing notification icon color now works.
  • Minor UI improvements.
  • Documentation improvements.