com.unity.mobile.notifications 1.0.3-preview.3
com.unity.mobile.notifications
Notes: processedReleased July 27, 2019
Unity Compatibility
Minimum Unity: 2018.3
Package Dependencies
No dependency metadata provided.
🔧 Bug Fixes
- Fixed an issue with NUnit Test assemblies not being detected correctly due to which exceptions were thrown in the editor.
- [Android] 1165178: An Android JAVA exception should no longer be thrown when attempting to schedule more than 500 notifications on Samsung devices. Samsung seems to impose a fixed limit of concurrent Alarms so if the limit is reached all attempts to schedule new notifications will be ignored until the currently scheduled ones are triggered or manually cancelled.
- [1114987] Reopening the project should no longer override Mobile Notification Settings.
- [iOS] Fixed an issue with iOSNotification.data not being set correctly for remote notifications if the data field is not a string. It will now return a full JSON string for the data field.
- [Android] Notifications cancelled using `CancelScheduledNotification` or `CancelAllScheduledNotifications` should no longer be recreated on device restart if the device is restarted before the time they were supposed to be triggered.
- ### Changes & Improvements:
- [Android] Added an option to override the Android Android app activity which should be opened when a notification is clicked. By default the main activity assigned to the UnityPlayer Java class will be used.
- Exposed notification settings (previously only accessible in UI) in a public Editor API (see the Unity.Notifications.UnityNotificationSettings) class.
- Increased the minimum requirements to Android 4.4 (API 19)
- ### [1.0.2] - 2019-07-01
🔧 Bug Fixes
- [iOS] Querying notification settings on iOS 10 will no longer cause a crash.
- [Android] Changing notification icon color now works.
- Minor UI improvements.
- Documentation improvements.
