com.unity.netcode.gameobjects 1.0.0-pre.5
Notes: processedReleased January 28, 2022
Unity Compatibility
Minimum Unity: 2020.3
Package Dependencies
- com.unity.collections (1.1.0)
- com.unity.modules.animation (1.0.0)
- com.unity.modules.physics (1.0.0)
- com.unity.modules.physics2d (1.0.0)
- com.unity.nuget.mono-cecil (1.10.1)
✨ Features
- Added `PreviousValue` in `NetworkListEvent`, when `Value` has changed (#1528)
📈 Improvements
- NetworkManager's GameObject is no longer allowed to be nested under one or more GameObject(s).(#1484)
- NetworkManager DontDestroy property was removed and now NetworkManager always is migrated into the DontDestroyOnLoad scene. (#1484)
🔧 Bug Fixes
- Fixed network tick value sometimes being duplicated or skipped. (#1614)
- Fixed The ClientNetworkTransform sample script to allow for owner changes at runtime. (#1606)
