com.unity.physics 0.4.1-preview

com.unity.physics

Notes: processedReleased July 27, 2020

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Unity Compatibility

Minimum Unity: 2019.4 (0f1)

🔄 Changes

  • Run-Time API
  • - Added the following members:
  • - `FloatRange.Mid`
  • - `AABB.ClosestPoint`
  • - Changed the following members/types:
  • - All systems now inherit `SystemBase` instead of `ComponentSystem`.

🔧 Bug Fixes

  • When using Unity 2020.1.0b13 or newer, it is now possible to convert mesh colliders inside of sub-scenes when their input meshes do not have read/write enabled. Meshes converted at run-time must still have read/write enabled.
  • Stopped emitting warning messages about physics material properties being upgraded when creating new objects from editor scripts.
  • Fixed warnings from exceptions thrown in Bursted code paths when using Burst 1.4.0.
  • Fixed issue with static layer not being rebuilt when order of entities in chunk changes.
  • Fixed issue with invalid colliders with empty AABB breaking bounding volume hierarchy and making objects "disappear" from the world.
  • Fixed an editor crash when maximum level of composite collider nesting is breached.