com.unity.physics 0.4.1-preview
Notes: processedReleased July 27, 2020
Unity Compatibility
Minimum Unity: 2019.4 (0f1)
Package Dependencies
- com.unity.burst (1.3.0)
- com.unity.collections (0.9.0-preview.6)
- com.unity.entities (0.11.1-preview.4)
- com.unity.jobs (0.2.10-preview.12)
- com.unity.mathematics (1.1.0)
- com.unity.modules.imgui (1.0.0)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.test-framework (1.1.11)
- com.unity.test-framework.performance (2.2.0-preview)
🔄 Changes
- Run-Time API
- - Added the following members:
- - `FloatRange.Mid`
- - `AABB.ClosestPoint`
- - Changed the following members/types:
- - All systems now inherit `SystemBase` instead of `ComponentSystem`.
🔧 Bug Fixes
- When using Unity 2020.1.0b13 or newer, it is now possible to convert mesh colliders inside of sub-scenes when their input meshes do not have read/write enabled. Meshes converted at run-time must still have read/write enabled.
- Stopped emitting warning messages about physics material properties being upgraded when creating new objects from editor scripts.
- Fixed warnings from exceptions thrown in Bursted code paths when using Burst 1.4.0.
- Fixed issue with static layer not being rebuilt when order of entities in chunk changes.
- Fixed issue with invalid colliders with empty AABB breaking bounding volume hierarchy and making objects "disappear" from the world.
- Fixed an editor crash when maximum level of composite collider nesting is breached.
