com.unity.polybrush 1.0.2

com.unity.polybrush

Notes: processedReleased August 11, 2020

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Unity Compatibility

Minimum Unity: 2018.3

Package Dependencies

🔧 Bug Fixes

  • [case: 1259746] Fixed error when opening and closing display dialog to save brush.
  • [case: 1259770] Fixed on hovering above Settings tooltips always appear on centre of window.
  • [case: 1241241] Fixed null ref on adding or deleting `PolybrushMesh` component to Gameobjects without a `MeshFilter`.
  • [case: 1246495] Fixed `PolybrushMesh` component always marking the scene dirty when enabled.
  • [case: 1241241] Fixed null ref on Adding/Deleting "PolybrushMesh" Component to Gameobjects without a Mesh Filter
  • [case: 1171437] Fixed `Export to Asset` deleting the source mesh when overwriting an existing asset.
  • [case: 1192477] Fixed prefab scattering placing objects outside the brush radius when parent object transform is scaled.
  • Fixed errors thrown when vertex count changed between two strokes.
  • Fixed PolybrushMesh component staying on ProBuilderMesh object once painting is done.
  • Fixed Polybrush re-generating a new mesh when modifying a ProBuilderMesh.
  • Fixed errors thrown when deleting ProBuilderMesh object after modifications with Polybrush.
  • Fixed error `Something went wrong saving brush settings` happening when user deletes brush settings.
  • Fixed color preview not appearing when it should.
  • Fixed errors when unloading scenes in certain cases.
  • General performance improvements.

⚠️ Known Issues

  • Lightmapping is currently not compatible with use of "Additional Vertex Streams". Workaround is to disable "Use Additional Vertex Streams" in preferences.

🔄 Changes

  • Update to Settings Manager 1.0.3.
  • Documentation has been fully updated.
  • Renamed LWRP to Universal Rendering Pipeline.