com.unity.polybrush 1.0.2
Notes: processedReleased August 11, 2020
Unity Compatibility
Minimum Unity: 2018.3
Package Dependencies
🔧 Bug Fixes
- [case: 1259746] Fixed error when opening and closing display dialog to save brush.
- [case: 1259770] Fixed on hovering above Settings tooltips always appear on centre of window.
- [case: 1241241] Fixed null ref on adding or deleting `PolybrushMesh` component to Gameobjects without a `MeshFilter`.
- [case: 1246495] Fixed `PolybrushMesh` component always marking the scene dirty when enabled.
- [case: 1241241] Fixed null ref on Adding/Deleting "PolybrushMesh" Component to Gameobjects without a Mesh Filter
- [case: 1171437] Fixed `Export to Asset` deleting the source mesh when overwriting an existing asset.
- [case: 1192477] Fixed prefab scattering placing objects outside the brush radius when parent object transform is scaled.
- Fixed errors thrown when vertex count changed between two strokes.
- Fixed PolybrushMesh component staying on ProBuilderMesh object once painting is done.
- Fixed Polybrush re-generating a new mesh when modifying a ProBuilderMesh.
- Fixed errors thrown when deleting ProBuilderMesh object after modifications with Polybrush.
- Fixed error `Something went wrong saving brush settings` happening when user deletes brush settings.
- Fixed color preview not appearing when it should.
- Fixed errors when unloading scenes in certain cases.
- General performance improvements.
⚠️ Known Issues
- Lightmapping is currently not compatible with use of "Additional Vertex Streams". Workaround is to disable "Use Additional Vertex Streams" in preferences.
🔄 Changes
- Update to Settings Manager 1.0.3.
- Documentation has been fully updated.
- Renamed LWRP to Universal Rendering Pipeline.
