com.unity.polybrush 1.1.2

com.unity.polybrush

Notes: processedReleased April 6, 2021

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Unity Compatibility

Minimum Unity: 2018.4

Package Dependencies

Features

  • Added new Simple Texture Blend shader example.
  • Adding better support for prefab painting in 2D mode (placement and removal)
  • [case: 1197102] Adding support for painting on multiple meshes.

🔄 Changes

  • Improved performance improvement when drawing wireframe and gizmos.
  • Removed obsolete "Lock Brush to First" preference.

🔧 Bug Fixes

  • [case: 1324105] Fixing \_Albedo1 texture in SRP shaders for texture painting.
  • [case: 1324106] Fixing problems in ProBuilderBridge functions and updates.
  • [case: 1322672] Fixing mesh collider update when modifying polybrush mesh topology.
  • [case: 1316957] Fixing errors when painting textures in the UV channels.
  • Fixed brush gizmo not showing the correct orientation in raise/lower and smooth modes.
  • Fixed wireframe not updating when applying changes in sculpting modes.
  • [case: 1314295] Fixing polybrush prefab painting with flat curve causing crash.
  • [case: 1306986] Fixed brush not registering correct placement when inside a concave mesh.
  • [case: 1315475] Fixed warning when opening Polybrush for the first time and pressing "Save" brush settings.
  • [case: 1314249] Fixing Undo on painting texture mode.
  • [case: 1305101] Fixing brush list not updated on new brush creation.
  • [case: 1305738] Fixing "Bake vertex stream" functionality.
  • [case: 1271427] Improving UpdateBrush performances, reducing calls to repaint method
  • [case: 1268586] Fixed erase problem when painting/removing prefabs where the pivot was too far from the brush
  • [case: 1271799] Fixed broken Copy/Paste of Prefab Settings
  • [case: 1270029] Fixed color palette does not disappear when dragged outside editor window.
  • [case: 1275880, 1275887] Fixed potential errors caused by out of sync material caches in Texture Painting mode.
  • [case: 1238128] Fixed `Standard Texture Blend` shader rendering black when graphics API is set to Metal.