com.unity.polyspatial.visionos 3.1.0
com.unity.polyspatial.visionos
Source docsNotes: processedReleased February 23, 2026
Browse versions
PreviousNext
✨ Features
- Added support for optimized Skinned Mesh Renderers (Skinned Mesh Renderers with Optimize Game Objects ticked true). This feature requires a change in editor version 6000.5.0a3 and above.
- Added the ability to listen for asset clip status specifically instead of just preroll status with VisionOSVideoComponent.UpdateVideoAssetState. This allows for figuring out if a video player is stalling, paused, or playing.
🔧 Bug Fixes
- Fixed failure to use vertex colors in shader graphs when running over Play to Device (seen when using Bake to Mesh particles).
- Fixed a possible memory leak when looping video players were deleted and created.
- Fixed a crash/hang that can occur in Hybrid mode when the user opens Control Center while a Metal volume camera is rendering.
- Fixed prerolling edge cases and improved prerolling stability.
- Fixed a crash that can occur when PolySpatial setting GPU Mesh Transfer is used with VisionOSVideoComponent.
- Fixed failure to render sprites.
