com.unity.polyspatial.visionos 3.1.0

com.unity.polyspatial.visionos

Source docs
Notes: processedReleased February 23, 2026

Browse versions

PreviousNext

Features

  • Added support for optimized Skinned Mesh Renderers (Skinned Mesh Renderers with Optimize Game Objects ticked true). This feature requires a change in editor version 6000.5.0a3 and above.
  • Added the ability to listen for asset clip status specifically instead of just preroll status with VisionOSVideoComponent.UpdateVideoAssetState. This allows for figuring out if a video player is stalling, paused, or playing.

🔧 Bug Fixes

  • Fixed failure to use vertex colors in shader graphs when running over Play to Device (seen when using Bake to Mesh particles).
  • Fixed a possible memory leak when looping video players were deleted and created.
  • Fixed a crash/hang that can occur in Hybrid mode when the user opens Control Center while a Metal volume camera is rendering.
  • Fixed prerolling edge cases and improved prerolling stability.
  • Fixed a crash that can occur when PolySpatial setting GPU Mesh Transfer is used with VisionOSVideoComponent.
  • Fixed failure to render sprites.