com.unity.probuilder 3.0.3

com.unity.probuilder

Notes: processedReleased April 3, 2019

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Unity Compatibility

Minimum Unity: 2018.1

Package Dependencies

No dependency metadata provided.

Features

  • API Examples are now published on Github.
  • Expose poly shape creation methods. Add API example.
  • Support drag and drop materials to ProBuilder meshes.
  • Mesh handles now use Unity gizmo colors by default.
  • New options to set unselected and selected edge colors.
  • New option to set edge and wireframe line width (not available on Metal).

🔧 Bug Fixes

  • Fix scene info not updating with selection changes.
  • Fix `Apply Material` only applying to parent gameobjects if children are also selected.
  • Fix `pb_Object.SetSelectedFaces` setting duplicate vertex indices.
  • Fix `Alt+Num` material shortcut throwing null if Material Editor has not been opened and no default palette is found.
  • Fix bug where `Undo` on a Poly Shape would reset any mesh edits.
  • Fix preferences interface not updating after resetting all preferences.
  • Fix bug where the edge picker would prefer vertical lines over horizontal.
  • Fix wireframe rendering with unselected edge color in certain cases.
  • Fix edge selection preferring vertical edges.
  • Expand preferences window contents to match size.
  • Don't show "shortcuts were cleared" warning if no prior version is detected.
  • Fix overexposed imgui controls in scene view with scene lighting disabled.
  • Fix certain actions switching the current scene focus.
  • Fix Create Material Palette failing to create asset.
  • Export model files with culture invariant settings.
  • Fix scene info display overlapping ProGrids toolbar in some cases.
  • Fix local preferences not loading until restarting the ProBuilder editor.
  • Fix Boolean Editor rendering a white texture filling the entire screen.

🔄 Changes

  • Remove update checking.
  • Expose `pb_MeshImporter` class, making "ProBuilderize" action available at runtime.