com.unity.probuilder 3.0.3
Notes: processedReleased April 3, 2019
Unity Compatibility
Minimum Unity: 2018.1
Package Dependencies
No dependency metadata provided.
✨ Features
- API Examples are now published on Github.
- Expose poly shape creation methods. Add API example.
- Support drag and drop materials to ProBuilder meshes.
- Mesh handles now use Unity gizmo colors by default.
- New options to set unselected and selected edge colors.
- New option to set edge and wireframe line width (not available on Metal).
🔧 Bug Fixes
- Fix scene info not updating with selection changes.
- Fix `Apply Material` only applying to parent gameobjects if children are also selected.
- Fix `pb_Object.SetSelectedFaces` setting duplicate vertex indices.
- Fix `Alt+Num` material shortcut throwing null if Material Editor has not been opened and no default palette is found.
- Fix bug where `Undo` on a Poly Shape would reset any mesh edits.
- Fix preferences interface not updating after resetting all preferences.
- Fix bug where the edge picker would prefer vertical lines over horizontal.
- Fix wireframe rendering with unselected edge color in certain cases.
- Fix edge selection preferring vertical edges.
- Expand preferences window contents to match size.
- Don't show "shortcuts were cleared" warning if no prior version is detected.
- Fix overexposed imgui controls in scene view with scene lighting disabled.
- Fix certain actions switching the current scene focus.
- Fix Create Material Palette failing to create asset.
- Export model files with culture invariant settings.
- Fix scene info display overlapping ProGrids toolbar in some cases.
- Fix local preferences not loading until restarting the ProBuilder editor.
- Fix Boolean Editor rendering a white texture filling the entire screen.
🔄 Changes
- Remove update checking.
- Expose `pb_MeshImporter` class, making "ProBuilderize" action available at runtime.
