com.unity.probuilder 4.0.4
Notes: processedReleased April 3, 2019
Unity Compatibility
Minimum Unity: 2018.3
Package Dependencies
No dependency metadata provided.
🔧 Bug Fixes
- Set the pivot of merged meshes to the active selection pivot instead of origin.
- Fixed `Reset Auto UVs` not breaking element and texture group associations.
- Fixed in-scene texture tool setting faces to manual when editing in face mode.
- Fixed undo not refreshing the UV editor graph.
- Fixed UV editor tools remaining disabled after a selection change.
- Fixed `Auto Stitch UVs` action not getting correct edge for adjacent faces.
- Fixed `Boolean Tool` expecting certain mesh attributes to be present, causing errors in some cases.
- Fixed texture groups not saving correctly in some cases.
- Fixed selected object outline not rendering in specific cases.
- Fixed typo in Mirror Objects tooltip.
- Fixed `Export Asset` breaking prefab instances.
- `Vertex Color` action tooltip no longer mentions deprecated paint mode.
- Fixed changelog dates for January 2019.
- Fixed Material Editor rendering incorrectly when an SRP material is assigned to the "Quick Material" field.
- Lessen an edge case where `Math.PointInPolygon` could return the wrong value.
- Fixed an exception when keyframing mesh properties via Timeline.
- Fixed project settings not being consistently being saved in certain cases.
- Fixed assertion when importing ProBuilder to an empty project.
- Fixed warning in tests caused by a left-over meta file from a temporary directory.
- Fixed creating a new PB shape with the Shape Tool does not dirty the scene.
- Fixed MaterialEditor not filtering out unused submesh index when applying new material.
- Fixed Vertices/Faces/Edges picking in Prefab mode.
- Fixed Action window in UVEditor not scrollable.
- Fixed deep selection on faces shouldn't trigger when multiple faces are selected.
- Fixed UV action panel scroll does not work if nothing or just one vertex selected.
- Fixed `ProBuilderize` action potentially creating un-editable geometry if "Import Smoothing" is enabled.
- Fixed change to one member of a UV group not replicating to the other member of the group.
- Fixed UV group not having their settings applied at the same time.
- Fixed sometimes needing to click twice on a face in the UV editor to the right actions.
- Fixed de-selecting vertices not working properly in certain situations.
- Fixed edge selection sometimes picking edge behind the mesh.
- Fixed UV panel shows incorrect info when zero UVs are selected.
- Fixed deep Selection should not trigger if no elements are selected.
- Fixed Element Selection lost after using Weld action.
- Fixed UVs converting to manual when merging 2 objects.
- Fixed Selection being discarded when connecting edges.
- Fixed trigger and collider types not always hiding properly.
- Fixed Box Project resulting in skewed UVs.
- Fixed in-scene Texture Move tool not translating UVs at a constant speed when scaled.
- Fixed `Weld Vertices` and `Collapse Vertices` sometimes leaving invalid edges in affected faces.
- Fixed ProBuilder window not updating when toggling handle orientation from shortcut key.
- Fixed `Subdivide` action resulting in horizontally flipped UV coordinates.
- Fixed `Box Project` action resulting in horizontally flipped UV coordinates.
- Fixed UV Editor preview texture sometimes not appearing.
- Fixed lag when setting select mode via shortcuts.
- Frame bounds focuses on element selection when in Object mode.
- Apply material incorrectly applies to face selection when in Object mode.
- Dimension overlay displays element bounds when in Object mode.
- Fixed handle position not updating when the element selection mode changed.
- Fixed `Strip ProBuilder Scripts on Build` not being respected.
- Fixed `Export OBJ` not sharing vertex data, resulting in split vertices in other DCCs.
🔄 Changes
- Name newly merged `GameObject`s after the active selected `GameObject`.
- Changed the order of UV transform operation (rotation and scale are now called before applying the anchor).
- Changed picking to now prefers the object hovered over the selected object.
- Added "Open ProBuilder" button back to `ProBuilderMesh` component Editor.
- Increased the minimum size of Auto UV Editor window to not require vertical scrollbars.
- Significantly improve the accuracy of `Convert to Auto UV` action.
- Add support for auto UV unwrapped faces in the `Auto Stitch UVS` action.
- Use `ShortcutManager` API to manage single-key shortcuts.
- Added option to show current tool delta in the Scene View ("Show Handle Info".)
