com.unity.probuilder 4.0.4

com.unity.probuilder

Notes: processedReleased April 3, 2019

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Unity Compatibility

Minimum Unity: 2018.3

Package Dependencies

No dependency metadata provided.

🔧 Bug Fixes

  • Set the pivot of merged meshes to the active selection pivot instead of origin.
  • Fixed `Reset Auto UVs` not breaking element and texture group associations.
  • Fixed in-scene texture tool setting faces to manual when editing in face mode.
  • Fixed undo not refreshing the UV editor graph.
  • Fixed UV editor tools remaining disabled after a selection change.
  • Fixed `Auto Stitch UVs` action not getting correct edge for adjacent faces.
  • Fixed `Boolean Tool` expecting certain mesh attributes to be present, causing errors in some cases.
  • Fixed texture groups not saving correctly in some cases.
  • Fixed selected object outline not rendering in specific cases.
  • Fixed typo in Mirror Objects tooltip.
  • Fixed `Export Asset` breaking prefab instances.
  • `Vertex Color` action tooltip no longer mentions deprecated paint mode.
  • Fixed changelog dates for January 2019.
  • Fixed Material Editor rendering incorrectly when an SRP material is assigned to the "Quick Material" field.
  • Lessen an edge case where `Math.PointInPolygon` could return the wrong value.
  • Fixed an exception when keyframing mesh properties via Timeline.
  • Fixed project settings not being consistently being saved in certain cases.
  • Fixed assertion when importing ProBuilder to an empty project.
  • Fixed warning in tests caused by a left-over meta file from a temporary directory.
  • Fixed creating a new PB shape with the Shape Tool does not dirty the scene.
  • Fixed MaterialEditor not filtering out unused submesh index when applying new material.
  • Fixed Vertices/Faces/Edges picking in Prefab mode.
  • Fixed Action window in UVEditor not scrollable.
  • Fixed deep selection on faces shouldn't trigger when multiple faces are selected.
  • Fixed UV action panel scroll does not work if nothing or just one vertex selected.
  • Fixed `ProBuilderize` action potentially creating un-editable geometry if "Import Smoothing" is enabled.
  • Fixed change to one member of a UV group not replicating to the other member of the group.
  • Fixed UV group not having their settings applied at the same time.
  • Fixed sometimes needing to click twice on a face in the UV editor to the right actions.
  • Fixed de-selecting vertices not working properly in certain situations.
  • Fixed edge selection sometimes picking edge behind the mesh.
  • Fixed UV panel shows incorrect info when zero UVs are selected.
  • Fixed deep Selection should not trigger if no elements are selected.
  • Fixed Element Selection lost after using Weld action.
  • Fixed UVs converting to manual when merging 2 objects.
  • Fixed Selection being discarded when connecting edges.
  • Fixed trigger and collider types not always hiding properly.
  • Fixed Box Project resulting in skewed UVs.
  • Fixed in-scene Texture Move tool not translating UVs at a constant speed when scaled.
  • Fixed `Weld Vertices` and `Collapse Vertices` sometimes leaving invalid edges in affected faces.
  • Fixed ProBuilder window not updating when toggling handle orientation from shortcut key.
  • Fixed `Subdivide` action resulting in horizontally flipped UV coordinates.
  • Fixed `Box Project` action resulting in horizontally flipped UV coordinates.
  • Fixed UV Editor preview texture sometimes not appearing.
  • Fixed lag when setting select mode via shortcuts.
  • Frame bounds focuses on element selection when in Object mode.
  • Apply material incorrectly applies to face selection when in Object mode.
  • Dimension overlay displays element bounds when in Object mode.
  • Fixed handle position not updating when the element selection mode changed.
  • Fixed `Strip ProBuilder Scripts on Build` not being respected.
  • Fixed `Export OBJ` not sharing vertex data, resulting in split vertices in other DCCs.

🔄 Changes

  • Name newly merged `GameObject`s after the active selected `GameObject`.
  • Changed the order of UV transform operation (rotation and scale are now called before applying the anchor).
  • Changed picking to now prefers the object hovered over the selected object.
  • Added "Open ProBuilder" button back to `ProBuilderMesh` component Editor.
  • Increased the minimum size of Auto UV Editor window to not require vertical scrollbars.
  • Significantly improve the accuracy of `Convert to Auto UV` action.
  • Add support for auto UV unwrapped faces in the `Auto Stitch UVS` action.
  • Use `ShortcutManager` API to manage single-key shortcuts.
  • Added option to show current tool delta in the Scene View ("Show Handle Info".)