com.unity.probuilder 4.2.1

com.unity.probuilder

Notes: processedReleased November 27, 2019

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Unity Compatibility

Minimum Unity: 2018.3

Package Dependencies

Features

  • Added the `Offset Elements` action to quickly move selected mesh elements in world, local, or element space.
  • Added the ability to set a custom range in the `Subdivide Edges` options window.
  • Added the ability to set wireframe and edge line width on macOS when using Metal as the graphics backend.

🔧 Bug Fixes

  • Fixed `Boolean Editor` menu item not respecting the Experimental Features Enabled preference.
  • Fixed `Boolean Editor` preview images not updating with selection changes.
  • Fixed potential error when pressing the `Object Mode` shortcut without a `ProBuilder Editor` instance available.
  • Fixed an issue where a currently editing text field would lose focus when a ProBuilder tooltip was shown.
  • Fixed a case where `Weld Vertices` could leave the mesh selection in an invalid state.
  • Fixed an issue where a ProBuilder tooltip could appear when hovering on a window on top of the toolbar.
  • Fixed the ProBuilder toolbar background color applying to entire button (Unity 2019.3 only).
  • Fixed `Select by Material` sometimes returning incorrect results.
  • Fixed `Merge Objects` not retaining active `GameObject` components and properties.
  • Added a dialog when `New Poly Shape` fails to find an unlocked `Inspector` window.
  • Fixed case where `New Poly Shape` could create a mis-aligned object when used with ProGrids.
  • Fixed edge case where the ProBuilder selection could become desynchronized with the Unity selection.
  • Fixed `UV Editor` window minimum width not being sufficient to accommodate the toolbar.
  • Fixed a case where duplicate `ProBuilderMesh` components could share a reference to the same `Mesh`.
  • Fixed an issue that caused mesh element picking to stop working for some users.
  • Fixed the `Smooth Group` window toolbar buttons not showing active state correctly.
  • Fixed a case where selecting a previously edited `ProBuilderMesh` could append to the prior selection instead of replacing it.
  • Fixed some cases where `ProBuilderMesh` would incorrectly enforce a max vertex count.
  • Fixed an issue that caused errors to thrown when entering play mode with the `Shape Tool` window open.
  • Fixed the `Shape Tool` destroying and recreating the preview `GameObject` when adjusting settings.
  • Fixed an issue where the `Poly Shape` editor would destroy the `GameObject` if initialized with an invalid path.
  • Fixed a potential error when undoing a `ProBuilderize` action.
  • Fixed a warning when importing ProBuilder to macOS projects using Metal as the rendering backend.

🔄 Changes

  • [Samples] Rename LWRP to Universal Render Pipeline.
  • Added support for holes when creating shapes from a polygon (API only).
  • [Samples] Remove obsolete references from `EventSystem` GameObject.
  • [Samples] Remove `GUILayer` components from `Camera`.
  • `Shape Tool` settings are now persistent as user settings.