com.unity.probuilder 5.0.6
Notes: processedReleased July 8, 2022
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
- com.unity.modules.imgui (1.0.0)
- com.unity.modules.physics (1.0.0)
- com.unity.settings-manager (1.0.3)
🔧 Bug Fixes
- [case: 1407518] Fixed issue where 'Detach Faces' action would not undo correctly.
- [case: 1393809] Fixed move tool when working with small scales.
- [case: 1395936] Fixed Editor crash when opening a EditorWindow dropdown (MacOS).
- [case: 1389642] Fixed Grid snapping not working properly with EditShape Tool.
- [case: 1368465] Fixed issue where extruding an element orthogonally to their normal would result in some additional extrusion along the normal.
- [case: 1369443] Fixed SerializedObjectNotCreatableException errors in the console with Shape Tool.
- [case: 1348463] Fixed issue where instantiating a prefab would not build UV2s.
- [case: 1348434] Added more detailed instructions in the missing UV2 warning log.
- Fix some styling issues with Overlays in 21.2
- [case: 1350635] Fixed crash when using CSG operations.
- [case: 1405226] Fixed tooltips inconsistently showing and hiding.
- [case: 1407039] Fixed stair creation tool missing the inner radius parameter.
- [case: PBLD-3] Fixed vertex manipulation tools locking grid snapping settings on activation.
- [case: PBLD-9] Fixed issue where adding and then removing Collider or Trigger behaviours would cause meshes to not render in builds.
- [case: PBLD-7] Fixed ProBuilderize action not handling redo operation correctly.
- [case: PBLD-6] Fixed unnecessary reimport of all project textures on package install.
- [case: PBLD-11] Fixed Poly Shape Tool missing an undo step after setting height.
- [case: PBLD-13] Fixed a bug where a newly created shape would not be redrawn with Redo.
- [case: PBLD-15] Fixed a bug with URP that prevented some items from being selectable in the Game view.
🔄 Changes
- Updates to API documentation
- Cylinder shape is allowed to have 3 sides, and can have an odd number of sides.
