com.unity.probuilder 5.1.0
Source docsNotes: processedReleased June 13, 2023
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
- com.unity.modules.imgui (1.0.0)
- com.unity.modules.physics (1.0.0)
- com.unity.settings-manager (1.0.3)
🔧 Bug Fixes
- [case: PBLD-70] Fixed a bug where unused materials were not removed from the mesh renderer when deleting faces.
- [case: PBLD-52] Fixed a bug where unused materials were not removed from the mesh renderer when detaching faces.
- [case: STO-2878] Fixed `ProBuilderMesh` renaming `Mesh` asset any time the component instance ID was modified.
- [case: STO-2878] In Unity Editor 2023.1 and newer, fixed an issue where reverting a prefab instance containing a `ProBuilderMesh` component would leak a `Mesh` asset in the scene.
- [case: PBLD-61] Fixed a bug where drawing a shape of size zero was causing errors and incorrect values in ProBuilderShape.
- [case: PBLD-65] Fixed stair shape "Inner Radius" parameter not being correctly applied when placing new stair shapes in scene.
- [case: PBLD-63] "Strip ProBuilder Scripts" now creates a mesh asset, fixing an issue where prefabs would no longer contain a valid mesh reference after stripping ProBuilder scripts.
- [case: PBLD-64] Fixed "Strip ProBuilder Scripts" not correctly appyling changes when used in a prefab stage.
- [case: PBLD-54] Fixed a possible error when inserting edge loop.
- Arch shape now allows 2 sides.
🔄 Changes
- Moved cut tool cursor icon from runtime to editor resources.
- Added `ProBuilderMesh.MakeUnique` to ensure `Mesh` asset is distinct.
- ### Internal
- Fixed "Detach Faces" not creating unique mesh asset for duplicate objects.
