com.unity.render-pipelines.lightweight 3.3.0-preview

com.unity.render-pipelines.lightweight

Notes: processedReleased July 10, 2019

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Unity Compatibility

Minimum Unity: 2018.3

Features

  • Add callbacks to LWRP that can be attached to a camera (IBeforeCameraRender, IAfterDepthPrePass, IAfterOpaquePass, IAfterOpaquePostProcess, IAfterSkyboxPass, IAfterTransparentPass, IAfterRender)
  • \###Changed
  • Clean up LWRP creation of render textures. If we are not going straight to screen ensure that we create both depth and color targets.
  • UNITY\_DECLARE\_FRAMEBUFFER\_INPUT and UNITY\_READ\_FRAMEBUFFER\_INPUT macros were added. They are necessary for reading transient attachments.
  • UNITY\_MATRIX\_I\_VP is now defined.
  • Renamed LightweightForwardRenderer to ScriptableRenderer.
  • Moved all light constants to \_LightBuffer CBUFFER. Now \_PerCamera CBUFFER contains all other per camera constants.

🔧 Bug Fixes

  • Lightweight Unlit shader UI doesn't throw an error about missing receive shadow property anymore.