com.unity.render-pipelines.lightweight 3.3.0-preview
com.unity.render-pipelines.lightweight
Notes: processedReleased July 10, 2019
Unity Compatibility
Minimum Unity: 2018.3
Package Dependencies
✨ Features
- Add callbacks to LWRP that can be attached to a camera (IBeforeCameraRender, IAfterDepthPrePass, IAfterOpaquePass, IAfterOpaquePostProcess, IAfterSkyboxPass, IAfterTransparentPass, IAfterRender)
- \###Changed
- Clean up LWRP creation of render textures. If we are not going straight to screen ensure that we create both depth and color targets.
- UNITY\_DECLARE\_FRAMEBUFFER\_INPUT and UNITY\_READ\_FRAMEBUFFER\_INPUT macros were added. They are necessary for reading transient attachments.
- UNITY\_MATRIX\_I\_VP is now defined.
- Renamed LightweightForwardRenderer to ScriptableRenderer.
- Moved all light constants to \_LightBuffer CBUFFER. Now \_PerCamera CBUFFER contains all other per camera constants.
🔧 Bug Fixes
- Lightweight Unlit shader UI doesn't throw an error about missing receive shadow property anymore.
