com.unity.render-pipelines.universal 10.2.0

com.unity.render-pipelines.universal

Notes: processedReleased November 13, 2020

Browse versions

PreviousNext

Unity Compatibility

Minimum Unity: 2020.2 (0b8)

Features

  • Added a supported MSAA samples count check, so the actual supported MSAA samples count value can be assigned to RenderTexture descriptors.

📈 Improvements

  • Changed RenderObjectsFeature UI to only expose valid events. Previously, when selecting events before BeforeRenderingPrepasses objects would not be drawn correctly as stereo and camera setup only happens before rendering opaques objects.
  • Shader functions SampleSH9, SampleSHPixel, SampleSHVertex are now gamma corrected in gamma space. As result LightProbes are gamma corrected too.
  • Bloom in Gamma color-space now more closely matches Linear color-space, this will mean project using Bloom and Gamma color-space may need to adjust Bloom Intensity to match previous look.

🔧 Bug Fixes

  • Fixed the Unlit shader not being SRP Batcher compatible on OpenGLES/OpenGLCore. case 1263720
  • Fixed an issue with soft particles not rendering correctly for overlay cameras with post processing. case 1241626
  • Removed the warning about mis-matched vertex streams when creating a default Particle System. case 1285272
  • Fixed latest mockHMD renderviewport scale doesn't fill whole view after scaling. [case 1286161] (https://issuetracker.unity3d.com/issues/xr-urp-renderviewportscale-doesnt-fill-whole-view-after-scaling)
  • Fixed camera renders black in XR when user sets invalid MSAA value.
  • Fixed an issue causing additional lights to stop working when set as the sun source. case 1278768
  • Fixed an issue that caused a null reference when Lift Gamma Gain was being displayed in the Inspector and URP was upgraded to a newer version. case 1283588
  • Fixed an issue where soft particles were not rendered when depth texture was disabled in the URP Asset. case 1162556
  • Fixed an issue where soft particles were rendered opaque on OpenGL. case 1226288
  • Fixed an issue where the depth texture sample node used an incorrect texture in some frames. case 1268079
  • Fixed MSAA on Metal MacOS and Editor.
  • Fixed an issue causing passthrough camera to not render. case 1283894
  • Fixed MSAA override on camera does not work in non-XR project if target eye is selected to both eye.
  • Fixed a compiler error in BakedLit shader when using Hybrid Renderer.
  • Fixed XR camera fov can be changed through camera inspector.
  • Fixed LightProbes to have gamma correct when using gamma color space. case 1268911
  • Fixed an issue causing materials to be upgraded multiple times.
  • Fixed an issue where the Camera inspector was grabbing the URP asset in Graphics Settings rather than the currently active.
  • Fixed an issue where the Light Explorer was grabbing the URP asset in Graphics Settings rather than the currently active.
  • Fixed an issue where the scene view camera ignored the pipeline assets HDR setting. case 1284369
  • Fixed bloom inconsistencies between Gamma and Linear color-spaces.
  • Fixed an issue with upgrading material set to cutout didn't properly set alpha clipping. case 1235516