com.unity.render-pipelines.universal 7.0.0
com.unity.render-pipelines.universal
Notes: processedReleased July 22, 2019
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Unity Compatibility
Minimum Unity: 2019.3 (0a10)
Package Dependencies
✨ Features
- Initial Stadia platform support.
- Added a menu option to create a new `ScriptableRendererFeature` script. To do so in the Editor, click on Asset > Create > Rendering > Lightweight Render Pipeline > Renderer Feature.
- Added documentation for SpeedTree Shaders in LWRP.
- Added extended features to LWRP Terrain Shader, so terrain assets can be forward-compatible with HDRP.
- Enabled per-layer advanced or legacy-mode blending in LWRP Terrain Shader.
- Added the documentation page "Rendering in LWRP", which describes the forward rendering camera loop.
- Added documentation overview for how Post Processing Version 2 works in LWRP.
- Added documentation notes and FAQ entry on the 2D Renderer affecting the LWRP Asset.
📈 Improvements
- Replaced beginCameraRendering callbacks by non obsolete implementation in Light2D
- Updated `ScriptableRendererFeature` and `ScriptableRenderPass` API docs.
- Shader type Real translates to FP16 precision on Nintendo Switch.
🔧 Bug Fixes
- Fixed a case where built-in Shader time values could be out of sync with actual time. case 1142495
- Fixed an issue that caused forward renderer resources to not load properly when you upgraded LWRP from an older version to 7.0.0. case 1154925
- Fixed GC spikes caused by LWRP allocating heap memory every frame.
- Fixed distortion effect on particle unlit shader.
- Fixed NullReference exception caused when trying to add a ScriptableRendererFeature.
- Fixed issue with certain LWRP shaders not showing when using forward/2D renderer.
- Fixed the shadow resolve pass and the final pass, so they're not consuming unnecessary bandwidth. case 1152439
- Added missing page for 2D Lights in LWRP.
- Tilemap tiles no longer appear black when you use the 2D renderer.
- Sprites in the preview window are no longer lit by 2D Scene lighting.
- Fixed warnings for unsupported shadow map formats for GLES2 API.
- Disabled shadows for devices that do not support shadow maps or depth textures.
- Fixed support for LWRP per-pixel terrain. case 1110520
- Fixed some basic UI/usability issues with LWRP terrain Materials (use of warnings and modal value changes).
- Fixed an issue where using LWRP and Sprite Shape together would produce meta file conflicts.
- Fixed fp16 overflow in Switch in specular calculation
- Fixed shader compilation errors for Android XR projects.
- Updated the pipeline Asset UI to cap the render scale at 2x so that it matches the render pipeline implementation limit.
