com.unity.render-pipelines.universal 7.0.0

com.unity.render-pipelines.universal

Notes: processedReleased July 22, 2019

Browse versions

PreviousNext

Unity Compatibility

Minimum Unity: 2019.3 (0a10)

Features

  • Initial Stadia platform support.
  • Added a menu option to create a new `ScriptableRendererFeature` script. To do so in the Editor, click on Asset > Create > Rendering > Lightweight Render Pipeline > Renderer Feature.
  • Added documentation for SpeedTree Shaders in LWRP.
  • Added extended features to LWRP Terrain Shader, so terrain assets can be forward-compatible with HDRP.
  • Enabled per-layer advanced or legacy-mode blending in LWRP Terrain Shader.
  • Added the documentation page "Rendering in LWRP", which describes the forward rendering camera loop.
  • Added documentation overview for how Post Processing Version 2 works in LWRP.
  • Added documentation notes and FAQ entry on the 2D Renderer affecting the LWRP Asset.

📈 Improvements

  • Replaced beginCameraRendering callbacks by non obsolete implementation in Light2D
  • Updated `ScriptableRendererFeature` and `ScriptableRenderPass` API docs.
  • Shader type Real translates to FP16 precision on Nintendo Switch.

🔧 Bug Fixes

  • Fixed a case where built-in Shader time values could be out of sync with actual time. case 1142495
  • Fixed an issue that caused forward renderer resources to not load properly when you upgraded LWRP from an older version to 7.0.0. case 1154925
  • Fixed GC spikes caused by LWRP allocating heap memory every frame.
  • Fixed distortion effect on particle unlit shader.
  • Fixed NullReference exception caused when trying to add a ScriptableRendererFeature.
  • Fixed issue with certain LWRP shaders not showing when using forward/2D renderer.
  • Fixed the shadow resolve pass and the final pass, so they're not consuming unnecessary bandwidth. case 1152439
  • Added missing page for 2D Lights in LWRP.
  • Tilemap tiles no longer appear black when you use the 2D renderer.
  • Sprites in the preview window are no longer lit by 2D Scene lighting.
  • Fixed warnings for unsupported shadow map formats for GLES2 API.
  • Disabled shadows for devices that do not support shadow maps or depth textures.
  • Fixed support for LWRP per-pixel terrain. case 1110520
  • Fixed some basic UI/usability issues with LWRP terrain Materials (use of warnings and modal value changes).
  • Fixed an issue where using LWRP and Sprite Shape together would produce meta file conflicts.
  • Fixed fp16 overflow in Switch in specular calculation
  • Fixed shader compilation errors for Android XR projects.
  • Updated the pipeline Asset UI to cap the render scale at 2x so that it matches the render pipeline implementation limit.