com.unity.scriptablebuildpipeline 1.13.1

com.unity.scriptablebuildpipeline

Notes: processedReleased October 13, 2020

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Unity Compatibility

Minimum Unity: 2018.4

Package Dependencies

No dependency metadata provided.

🔄 Changes

  • Fixed an edge case where changing PlayerSettings.mipStripping did not rebuild asset bundles as required.
  • Fixed an edge case where changing QualitySettings.maximumLODLevel did not rebuild scene bundles as required.
  • Reduced unnecessary bundle rebuilds due to too much data in BuildReferenceMap
  • Removed unnecessary memory overhead when hashing large data sets for caching.
  • Added API to build player scripts to a separate location from Temp or Output Folders.
  • Fixed SpookyHash and improved it's performance when used on Unity 2020.1 and greater versions.
  • SpookyHash will be the default hashing method in Scriptable Build Pipeline on Untiy 2021.1 and greater.
  • Contiguous Bundles will be Opt-Out in Addressables & Scriptable Build Pipeline in Untiy 2021.1 and greater.