com.unity.scriptablebuildpipeline 1.13.1
com.unity.scriptablebuildpipeline
Notes: processedReleased October 13, 2020
Unity Compatibility
Minimum Unity: 2018.4
Package Dependencies
No dependency metadata provided.
🔄 Changes
- Fixed an edge case where changing PlayerSettings.mipStripping did not rebuild asset bundles as required.
- Fixed an edge case where changing QualitySettings.maximumLODLevel did not rebuild scene bundles as required.
- Reduced unnecessary bundle rebuilds due to too much data in BuildReferenceMap
- Removed unnecessary memory overhead when hashing large data sets for caching.
- Added API to build player scripts to a separate location from Temp or Output Folders.
- Fixed SpookyHash and improved it's performance when used on Unity 2020.1 and greater versions.
- SpookyHash will be the default hashing method in Scriptable Build Pipeline on Untiy 2021.1 and greater.
- Contiguous Bundles will be Opt-Out in Addressables & Scriptable Build Pipeline in Untiy 2021.1 and greater.
