com.unity.scriptablebuildpipeline 1.19.0

com.unity.scriptablebuildpipeline

Notes: processedReleased June 8, 2021

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Unity Compatibility

Minimum Unity: 2018.4

Package Dependencies

No dependency metadata provided.

🔄 Changes

  • Replaced our use of BinaryFormatter with new "USerialize"
  • - USerializer performance in synthetic tests is about 40x faster than BinaryFormatter
  • - Real world project tests have seen about 1.8x improvement of cold cache build times, and about 6x improvement of warm cache build times.
  • Fixed a case where internal type hash was not being cached correctly causing constant cold cache hits.
  • Fixed a case where previous build results could influence a new build incorrectly by including the wrong dlls.
  • Fixed a case where multiple scenes in the same asset bundle could generate invalid or incorrect dependencies and not load all necessary data.
  • Minor fix for native tep profiling results to separate the event name from the event context and to properly string escape the context.
  • Added the DisableVisibleSubAssetRepresentations build parameter.