com.unity.scriptablebuildpipeline 1.19.0
com.unity.scriptablebuildpipeline
Notes: processedReleased June 8, 2021
Unity Compatibility
Minimum Unity: 2018.4
Package Dependencies
No dependency metadata provided.
🔄 Changes
- Replaced our use of BinaryFormatter with new "USerialize"
- - USerializer performance in synthetic tests is about 40x faster than BinaryFormatter
- - Real world project tests have seen about 1.8x improvement of cold cache build times, and about 6x improvement of warm cache build times.
- Fixed a case where internal type hash was not being cached correctly causing constant cold cache hits.
- Fixed a case where previous build results could influence a new build incorrectly by including the wrong dlls.
- Fixed a case where multiple scenes in the same asset bundle could generate invalid or incorrect dependencies and not load all necessary data.
- Minor fix for native tep profiling results to separate the event name from the event context and to properly string escape the context.
- Added the DisableVisibleSubAssetRepresentations build parameter.
