com.unity.scriptablebuildpipeline 1.19.2

com.unity.scriptablebuildpipeline

Notes: processedReleased September 2, 2021

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Unity Compatibility

Minimum Unity: 2018.4

Package Dependencies

No dependency metadata provided.

🔄 Changes

  • Fixed an edge case where moving a scene would fail the build.
  • Added additional details to the Trace Event Profiler output where the data was missing or unclear.
  • Fixed an issue where NONRECURSIVE\_DEPENDENCY\_DATA would return NonRecursive bundle dependencies instead of the expected Recursive bundle dependencies.
  • Updated version define for ENABLE\_TYPE\_HASHING to match backported Unity 2020.2.2f1 version.
  • Fixed USerialize bug with handling of Type[] containing null values.
  • Fixed an issue where the hash for Scene bundles would be calculated with a few missing bytes, returning an incorrect hash.
  • Fixed an edge case with NONRECURSIVE\_DEPENDENCY\_DATA in which Scene Bundles would be unable to load MonoScripts and log Missing Behaviour warnings at runtime.
  • New Project Behavior Change: PrefabPacked bundles now use a header size of 2 bytes instead of 4 bytes to reduce file identifier collision frequency in large projects.
  • - Previous behavior can be restored via the Scriptable Build Pipeline Preferences window.
  • New Preference: FileID Generator Seed allows you to set a seed for file identifier generation to avoid project specific collisions.