com.unity.scriptablebuildpipeline 1.19.2
com.unity.scriptablebuildpipeline
Notes: processedReleased September 2, 2021
Unity Compatibility
Minimum Unity: 2018.4
Package Dependencies
No dependency metadata provided.
🔄 Changes
- Fixed an edge case where moving a scene would fail the build.
- Added additional details to the Trace Event Profiler output where the data was missing or unclear.
- Fixed an issue where NONRECURSIVE\_DEPENDENCY\_DATA would return NonRecursive bundle dependencies instead of the expected Recursive bundle dependencies.
- Updated version define for ENABLE\_TYPE\_HASHING to match backported Unity 2020.2.2f1 version.
- Fixed USerialize bug with handling of Type[] containing null values.
- Fixed an issue where the hash for Scene bundles would be calculated with a few missing bytes, returning an incorrect hash.
- Fixed an edge case with NONRECURSIVE\_DEPENDENCY\_DATA in which Scene Bundles would be unable to load MonoScripts and log Missing Behaviour warnings at runtime.
- New Project Behavior Change: PrefabPacked bundles now use a header size of 2 bytes instead of 4 bytes to reduce file identifier collision frequency in large projects.
- - Previous behavior can be restored via the Scriptable Build Pipeline Preferences window.
- New Preference: FileID Generator Seed allows you to set a seed for file identifier generation to avoid project specific collisions.
