When the "Strip Unity Version" build flag is used, the Unity Version is stripped for the archive file header and serialized files in the bundle.
Fixed issue when changing dependencies of an asset change from being explicit to implicit and non-recursive dependencies enabled, and cache is available. Can result in incorrect depdencies being built incorrectly.
Improvements to the documentation
Fixed bug where source textures were getting included in the build when a SpriteAtlas was also included