com.unity.sequences 1.0.0
Notes: processedReleased July 8, 2021
Unity Compatibility
Minimum Unity: 2020.3
Package Dependencies
📈 Improvements
- Optimize the Sequence Asset search method to improve the Editor responsiveness when selecting a Sequence or performing simple operations on it.
- Optimize caching to improve the overall responsiveness of the Sequences window.
- Use by default the Timeline framerate value from the Project Settings when creating a MasterSequence with no specified FPS value.
🔧 Bug Fixes
- Make sure the renaming of a MasterSequence works under all conditions and with all supported Unity versions.
- Prevent the Sequences Structure from displaying an invalid Sequence entry after the renaming of a MasterSequence.
- Fix the Sequence Asset renaming process to handle edge cases for whitespace and duplicate names.
- Ensure to always update and refresh the Sequence Assembly window and the Asset Collection view after renaming a Sequence Asset.
- Ensure that the Asset Collection captures all the Sequence Assets when the project imports.
- Fix cases where the Variant dropdowns of the Sequence Assembly window become unresponsive.
- Preserve the Timeline playhead position when updating a Prefab instance.
- Don't prevent users from changing the framerate (FPS) of a Timeline associated to a Sequence via the Timeline Window.
- Make the Sequences Window retain the state of the Structure treeview between domain reloads.
- Avoid throwing exception on prefabized Sequences when setting the Timeline breadcrumb.
- Complete the public API Documentation.
