com.unity.sequences 2.0.0-pre.1
Notes: processedReleased April 20, 2022
Unity Compatibility
Minimum Unity: 2022.1
Package Dependencies
✨ Features
- Sequence and Sequence Asset management features:
- - New context menu action available from the empty area of the Sequences window to create a new Master Sequence.
- - New context menu action in the Sequence Assets window to open and edit the Prefabs (base and variants).
- - New context menu action in the Sequences window to instantiate an Editorial structure in the active Scene.
- - Keyboard shortcut to duplicate a Sequence Asset Variant: control-D (Windows) / command-D (macOS).
- - Ability to multi-select and bulk-delete sequences from the Sequences window.
- Help icons with documentation links in the Sequences window, Sequence Assets window and Sequence Assembly window.
- Possibility to use the regular Unity Editor features to manually fix invalid sequences if needed.
📈 Improvements
- Update of the Unity Editor minimum supported version to 2022.1.
- Users can now create Editorial structures with more than 3 levels.
- Split of the Sequences window into two separate windows:
- - The Sequences window is still the main entry point to use Sequences and focuses on managing editorial structures.
- - The new Sequence Assets window replaces the Asset Collections panel and allows managing Sequence Assets and Variants.
- Sequence recording functionality adjustments:
- - A single Record option is now available in the Sequences window context menu to simplify the recording flow.
- - The Record action of the Sequences window no longer automatically sets the output file path in the Recorder window.
- Compliance with Unity standard namings and workflows:
- - The default Sequences folder and file names no longer have spaces.
- - Users can now rename Sequence Asset Variants on creation.
- - Renaming a Sequence GameObject from the Hierarchy no longer renames the Sequence in the Sequences and Project windows.
- UI consolidation and clean-up to streamline the user experience:
- - Prevent users from editing an Editorial structure that is not loaded in the Hierarchy.
- - Remove the Sequence/Master Sequence creation actions from the Hierarchy. The Sequences window is now the unique place to do it.
- - Hide fields of the MasterSequence asset Inspector that don't currently have any effect.
- Public API clean-up: remove unused/deprecated API elements.
🔧 Bug Fixes
- Prevent Unity from throwing an exception when deleting a Sequence after removing all clips from a Master Sequence's timeline.
