com.unity.sequences 2.0.0-pre.1

com.unity.sequences

Notes: processedReleased April 20, 2022

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Unity Compatibility

Minimum Unity: 2022.1

Features

  • Sequence and Sequence Asset management features:
  • - New context menu action available from the empty area of the Sequences window to create a new Master Sequence.
  • - New context menu action in the Sequence Assets window to open and edit the Prefabs (base and variants).
  • - New context menu action in the Sequences window to instantiate an Editorial structure in the active Scene.
  • - Keyboard shortcut to duplicate a Sequence Asset Variant: control-D (Windows) / command-D (macOS).
  • - Ability to multi-select and bulk-delete sequences from the Sequences window.
  • Help icons with documentation links in the Sequences window, Sequence Assets window and Sequence Assembly window.
  • Possibility to use the regular Unity Editor features to manually fix invalid sequences if needed.

📈 Improvements

  • Update of the Unity Editor minimum supported version to 2022.1.
  • Users can now create Editorial structures with more than 3 levels.
  • Split of the Sequences window into two separate windows:
  • - The Sequences window is still the main entry point to use Sequences and focuses on managing editorial structures.
  • - The new Sequence Assets window replaces the Asset Collections panel and allows managing Sequence Assets and Variants.
  • Sequence recording functionality adjustments:
  • - A single Record option is now available in the Sequences window context menu to simplify the recording flow.
  • - The Record action of the Sequences window no longer automatically sets the output file path in the Recorder window.
  • Compliance with Unity standard namings and workflows:
  • - The default Sequences folder and file names no longer have spaces.
  • - Users can now rename Sequence Asset Variants on creation.
  • - Renaming a Sequence GameObject from the Hierarchy no longer renames the Sequence in the Sequences and Project windows.
  • UI consolidation and clean-up to streamline the user experience:
  • - Prevent users from editing an Editorial structure that is not loaded in the Hierarchy.
  • - Remove the Sequence/Master Sequence creation actions from the Hierarchy. The Sequences window is now the unique place to do it.
  • - Hide fields of the MasterSequence asset Inspector that don't currently have any effect.
  • Public API clean-up: remove unused/deprecated API elements.

🔧 Bug Fixes

  • Prevent Unity from throwing an exception when deleting a Sequence after removing all clips from a Master Sequence's timeline.