com.unity.sequences 2.1.0-pre.1

com.unity.sequences

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Notes: processedReleased December 7, 2022

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Unity Compatibility

Minimum Unity: 2022.1

Features

  • New search field in the Sequences window.
  • New MasterSequenceRegistry asset to store references to all Master Sequence timelines of the project and their associated Master Scenes.
  • New Project Settings property allowing to change the default MasterSequenceRegistry asset (Unity creates one by default on first Master Sequence creation).
  • New option to open the Master Scene associated to an editorial structure from the Sequences window.
  • Ability to multi-select and bulk-delete Sequence Assets from the Sequence Assets window.
  • Ability to clear an Asset Collection (i.e. delete all Sequence Assets it contains) in one single action.
  • Use of an empty state message to the Sequence Assembly Window when no sequence is selected.

📈 Improvements

  • Unity now preserves the Sequence Assembly's view on domain reload.
  • Systematically remove from the Sequences window any Master Sequence that has no corresponding timeline.
  • Sequence Assets are now sorted alphabetically in menus and selection lists.
  • Sequence Assets and their variants are now sorted alphabetically in the Sequence Assets window.
  • Sequences and their children are now sorted alphabetically in the Sequences window.

🔧 Bug Fixes

  • Prevent Unity from throwing an exception when going into Play Mode while the Sequence Assembly Window is opened.
  • Make sure that the "Unload" button is always disabled in the Scene Activation Track Inspector when no valid Scene is specified.
  • Make sure that the Sequence Assets window always displays specific icons for all Asset Collection types.
  • When creating a new sequence, make sure that its Timeline clip doesn't overlap with existing sequence clips in the same editorial track.
  • After creating a sub-sequence, make sure that the order in the Sequences window is maintained when saving.
  • When deleting an invalid sequence, make sure to systematically delete its corresponding GameObject in the Hierarchy.
  • Prevent the Sequence Assets window from being in error when the user deletes a Sequence Asset from the Project window.
  • Prevent the Sequence Assembly window from clearing after deleting a Sequence Asset.
  • Make sure that users can instantiate an editorial structure in multiple scenes without getting issues.