com.unity.sequences 2.1.0-pre.1
Source docsNotes: processedReleased December 7, 2022
Unity Compatibility
Minimum Unity: 2022.1
Package Dependencies
✨ Features
- New search field in the Sequences window.
- New MasterSequenceRegistry asset to store references to all Master Sequence timelines of the project and their associated Master Scenes.
- New Project Settings property allowing to change the default MasterSequenceRegistry asset (Unity creates one by default on first Master Sequence creation).
- New option to open the Master Scene associated to an editorial structure from the Sequences window.
- Ability to multi-select and bulk-delete Sequence Assets from the Sequence Assets window.
- Ability to clear an Asset Collection (i.e. delete all Sequence Assets it contains) in one single action.
- Use of an empty state message to the Sequence Assembly Window when no sequence is selected.
📈 Improvements
- Unity now preserves the Sequence Assembly's view on domain reload.
- Systematically remove from the Sequences window any Master Sequence that has no corresponding timeline.
- Sequence Assets are now sorted alphabetically in menus and selection lists.
- Sequence Assets and their variants are now sorted alphabetically in the Sequence Assets window.
- Sequences and their children are now sorted alphabetically in the Sequences window.
🔧 Bug Fixes
- Prevent Unity from throwing an exception when going into Play Mode while the Sequence Assembly Window is opened.
- Make sure that the "Unload" button is always disabled in the Scene Activation Track Inspector when no valid Scene is specified.
- Make sure that the Sequence Assets window always displays specific icons for all Asset Collection types.
- When creating a new sequence, make sure that its Timeline clip doesn't overlap with existing sequence clips in the same editorial track.
- After creating a sub-sequence, make sure that the order in the Sequences window is maintained when saving.
- When deleting an invalid sequence, make sure to systematically delete its corresponding GameObject in the Hierarchy.
- Prevent the Sequence Assets window from being in error when the user deletes a Sequence Asset from the Project window.
- Prevent the Sequence Assembly window from clearing after deleting a Sequence Asset.
- Make sure that users can instantiate an editorial structure in multiple scenes without getting issues.
