com.unity.services.multiplayer 1.2.0
com.unity.services.multiplayer
Source docsNotes: processedReleased October 15, 2025
✨ Features
- Custom inspector for `.gsh` files.
📈 Improvements
- Removed error logging for unknown Lobby patch paths over Wire to support future Distributed Authority state updates.
🔧 Bug Fixes
- Fixed assets being loaded despite being of the incorrect type.
- Fixed stale data used when deploying `.gsh` files via the deployment window.
- Resolved an issue where the `Task` would resolve before the `NetworkManager` was fully connected and synchronized when using Netcode for GameObjects.
- Resolved an issue where the `Task` would resolve before the `NetworkManager` had finished shutting down when using Netcode for GameObjects.
- Resolved an issue where some settings on the `NetworkManager` would stay changed after leaving a Distributed Authority session.
- Fixed an issue where joining clients to a relay hosted game (either with Relay or Distributed Authority) would no be able to connect because the relay protocol is invalid for their platform. The RelayProtocol from the `_session_network` property is now ignored by joining and reconnecting players. Players will always use the `RelayProtocol.Default` value instead.
