com.unity.services.multiplayer 1.2.0

com.unity.services.multiplayer

Source docs
Notes: processedReleased October 15, 2025

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Features

  • Custom inspector for `.gsh` files.

📈 Improvements

  • Removed error logging for unknown Lobby patch paths over Wire to support future Distributed Authority state updates.

🔧 Bug Fixes

  • Fixed assets being loaded despite being of the incorrect type.
  • Fixed stale data used when deploying `.gsh` files via the deployment window.
  • Resolved an issue where the `Task` would resolve before the `NetworkManager` was fully connected and synchronized when using Netcode for GameObjects.
  • Resolved an issue where the `Task` would resolve before the `NetworkManager` had finished shutting down when using Netcode for GameObjects.
  • Resolved an issue where some settings on the `NetworkManager` would stay changed after leaving a Distributed Authority session.
  • Fixed an issue where joining clients to a relay hosted game (either with Relay or Distributed Authority) would no be able to connect because the relay protocol is invalid for their platform. The RelayProtocol from the `_session_network` property is now ignored by joining and reconnecting players. Players will always use the `RelayProtocol.Default` value instead.