com.unity.shadergraph 10.4.0

com.unity.shadergraph

Notes: processedReleased March 11, 2021

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Unity Compatibility

Minimum Unity: 2020.3 (0f1)

Features

  • Added padding to the shader graph blackboard window to prevent scrollbars from being overlapped by the resize region at the boundaries of the window
  • Support for the XboxSeries platform has been added.

🔧 Bug Fixes

  • Fixed an issue where the "Node Settings" tab get switched to, overriding the "Graph Settings" tab, when user tries to modify a graph setting [1318844] (https://issuetracker.unity3d.com/issues/shader-graph-graph-settings-window-loses-focus-on-expanding-universal-dropdown-in-graph-inspector)
  • Fixed an issue where the exposed checkbox was removed from keyword inspectors [1312779] (https://issuetracker.unity3d.com/issues/shader-graph-exposed-parameter-for-keywords-removed-by-accident)
  • Fixed issue with SRP Batcher compatibility [1310624]
  • Fixed issue with Hybrid renderer compatibility [1296776]
  • Fixed an issue where the shader variant limit exceeded message was not getting passed [1304168] (https://issuetracker.unity3d.com/product/unity/issues/guid/1304168)
  • Fixed an issue where generated `BuildVertexDescriptionInputs()` produced an HLSL warning, "implicit truncation of vector type" 1299179
  • Fixed a bug in master node preview generation that failed compilation when a block was deleted [1319066] (https://issuetracker.unity3d.com/issues/shadergraph-deleting-stack-blocks-of-universal-rp-targeted-shadergraph-causes-the-main-preview-to-fail-to-compile)