com.unity.shadergraph 2.0.6-preview
Notes: processedReleased July 10, 2019
Unity Compatibility
Minimum Unity: 2018.2
Package Dependencies
No dependency metadata provided.
🔧 Bug Fixes
- Vector 1 nodes now evaluate correctly. (#334 and #337)
- Properties can now be copied and pasted.
- Pasting a property node into another graph will now convert it to a concrete node. (#300 and #307)
- Nodes that are copied from one graph to another now spawn in the center of the current view. (#333)
- When you edit sub graph paths, the search window no longer yields a null reference exception.
- The blackboard is now within view when deserialized.
- Your system locale can no longer cause incorrect commands due to full stops being converted to commas.
- Deserialization of subgraphs now works correctly.
- Sub graphs are now suffixed with (sub), so you can tell them apart from other nodes.
- Boolean and Texture type properties now function correctly in sub-graphs.
- The preview of a node does not obstruct the selection outliner anymore.
- The Dielectric Specular node no longer resets its control values.
- HD PBR subshader no longer duplicates surface description code into vertex shader.
- You can now copy, paste, and duplicate sub-graph nodes with vector type input ports.
- The Texture type default input now accepts render textures.
