com.unity.shadergraph 3.0.0-preview

com.unity.shadergraph

Notes: processedReleased July 10, 2019

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Unity Compatibility

Minimum Unity: 2018.2

Package Dependencies

No dependency metadata provided.

🔧 Bug Fixes

  • Vector 1 nodes now evaluate correctly. (#334 and #337)
  • Properties can now be copied and pasted.
  • Pasting a property node into another graph will now convert it to a concrete node. (#300 and #307)
  • Nodes that are copied from one graph to another now spawn in the center of the current view. (#333)
  • When you edit sub graph paths, the search window no longer yields a null reference exception.
  • The blackboard is now within view when deserialized.
  • Your system locale can no longer cause incorrect commands due to full stops being converted to commas.
  • Deserialization of subgraphs now works correctly.
  • Sub graphs are now suffixed with (sub), so you can tell them apart from other nodes.
  • Boolean and Texture type properties now function correctly in sub-graphs.
  • The preview of a node does not obstruct the selection outliner anymore.
  • The Dielectric Specular node no longer resets its control values.
  • HD PBR subshader no longer duplicates surface description code into vertex shader.
  • You can now copy, paste, and duplicate sub-graph nodes with vector type input ports.
  • If the current render pipeline is not compatible, master nodes now display an error badge.
  • The preview shader now only considers the current render pipeline. Because of this there is less code to compile, and therefore the preview shader will compile faster.
  • When you rename a shader graph or sub shader graph locally on your disk, the title of the Shader Graph window, black board, and preview also updates.