com.unity.shadergraph 5.1.0
Notes: processedReleased July 10, 2019
Unity Compatibility
Minimum Unity: 2019.1
Package Dependencies
✨ Features
- You can now show and hide the Main Preview and the Blackboard from the toolbar.
📈 Improvements
- The Shader Graph package is no longer in preview.
- Moved `NormalBlendRNM` node to a dropdown option on `Normal Blend` node.
- `Sample Cubemap` node now has a `SamplerState` slot.
- New Sub Graph assets now default to the "Sub Graphs" path in the Create Node menu.
- New Shader Graph assets now default to the "Shader Graphs" path in the Shader menu.
- The `Light Probe` node is now a `Baked GI` node. When you use LWRP with lightmaps, this node now returns the correct lightmap data. This node is supported in HDRP.
- `Reflection Probe` nodes now only work with LWRP. This solves compilation errors in HDRP.
- `Ambient` nodes now only work with LWRP. This solves compilation errors in HDRP.
- `Fog` nodes now only work with LWRP. This solves compilation errors in HDRP.
- In HDRP, the `Position` port for the `Object` node now returns the absolute world position.
- The `Baked GI`, `Reflection Probe`, and `Ambient` nodes are now in the `Input/Lighting` category.
- The master node no longer has its own preview, because it was redundant. You can see the results for the master node in the Main Preview.
🔧 Bug Fixes
- Shadow projection is now correct when using the `Unlit` master node with HD Render Pipeline.
- Removed all direct references to matrices
- `Matrix Construction` nodes with different `Mode` values now evaluate correctly.
- `Is Front Face` node now works correctly when connected to `Alpha` and `AlphaThreshold` slots on the `PBR` master node.
- Corrected some instances of incorrect port dimensions on several nodes.
- `Scene Depth` and `Scene Color` nodes now work in single pass stereo in Lightweight Render Pipeline.
- `Channel Mask` node controls are now aligned correctly.
- In Lightweight Render Pipeline, Pre-multiply surface type now matches the Lit shader.
- Non-exposed properties in the blackboard no longer have a green dot next to them.
- Default reference name for shader properties are now serialized. You cannot change them after initial creation.
- When you save Shader Graph and Sub Graph files, they're now automatically checked out on version control.
- Shader Graph no longer throws an exception when you double-click a folder in the Project window.
