com.unity.shadergraph 7.1.1

com.unity.shadergraph

Notes: processedReleased September 13, 2019

Browse versions

PreviousNext

Unity Compatibility

Minimum Unity: 2019.3 (0b4)

Features

  • You can now define shader keywords on the Blackboard. Use these keywords on the graph to create static branches in the generated shader.
  • The tab now shows whether you are working in a Sub Graph or a Shader Graph file.
  • The Shader Graph importer now bakes the output node type name into a meta-data object.

🔧 Bug Fixes

  • The Shader Graph preview no longer breaks when you create new PBR Graphs.
  • Fixed an issue where deleting a group and a property at the same time would cause an error.
  • Fixed the epsilon that the Hue Node uses to avoid NaN on platforms that support half precision.
  • Emission nodes no longer produce errors when you use them in Sub Graphs.
  • Exposure nodes no longer produce errors when you use them in Sub Graphs.
  • Unlit master nodes no longer define unnecessary properties in the Universal Render Pipeline.
  • Errors no longer occur when you convert a selection to a Sub Graph.
  • Color nodes now handle Gamma and Linear conversions correctly.
  • Sub Graph Output nodes now link to the correct documentation page.
  • When you use Keywords, PBR and Unlit master nodes no longer produce errors.
  • PBR master nodes now calculate Global Illumination (GI) correctly.
  • PBR master nodes now apply surface normals.
  • PBR master nodes now apply fog.