com.unity.shadergraph 7.1.1
Notes: processedReleased September 13, 2019
Unity Compatibility
Minimum Unity: 2019.3 (0b4)
Package Dependencies
✨ Features
- You can now define shader keywords on the Blackboard. Use these keywords on the graph to create static branches in the generated shader.
- The tab now shows whether you are working in a Sub Graph or a Shader Graph file.
- The Shader Graph importer now bakes the output node type name into a meta-data object.
🔧 Bug Fixes
- The Shader Graph preview no longer breaks when you create new PBR Graphs.
- Fixed an issue where deleting a group and a property at the same time would cause an error.
- Fixed the epsilon that the Hue Node uses to avoid NaN on platforms that support half precision.
- Emission nodes no longer produce errors when you use them in Sub Graphs.
- Exposure nodes no longer produce errors when you use them in Sub Graphs.
- Unlit master nodes no longer define unnecessary properties in the Universal Render Pipeline.
- Errors no longer occur when you convert a selection to a Sub Graph.
- Color nodes now handle Gamma and Linear conversions correctly.
- Sub Graph Output nodes now link to the correct documentation page.
- When you use Keywords, PBR and Unlit master nodes no longer produce errors.
- PBR master nodes now calculate Global Illumination (GI) correctly.
- PBR master nodes now apply surface normals.
- PBR master nodes now apply fog.
