com.unity.shadergraph 7.3.1
Notes: processedReleased March 21, 2020
Unity Compatibility
Minimum Unity: 2019.3 (2f1)
Package Dependencies
✨ Features
- If Unity Editor Analytics are enabled, Shader Graph collects anonymous data about which nodes you use in your graphs. This helps the Shader Graph team focus our efforts on the most common graph scenarios, and better understand the needs of our customers. We don't track edge data and cannot recreate your graphs in any form.
📈 Improvements
- Changed the `Branch` node so that it uses a ternary operator (`Out = bool ? a : B`) instead of a linear interpolate function.
🔧 Bug Fixes
- Fixed a bug where PBR and Unlit master nodes in the Universal RP had Alpha Clipping enabled by default.
- Fixed an issue where Sub Graphs sometimes had duplicate names when you converted nodes into Sub Graphs.
- Fixed an issue where the number of ports on Keyword nodes didn't update when you added or removed Enum Keyword entries.
- Fixed an issue where colors in graphs didn't update when you changed a Blackboard Property's precision while the Color Mode is set to Precision.
- Fixed a bug where undo would make the Master Preview visible regardless of its toggle status.
- Fixed a bug where any change to the PBR master node settings would lose connection to the normal slot.
- Fixed a bug where the user couldn't open up HDRP Master Node Shader Graphs without the Render Pipeline set to HDRP.
- Fixed a bug where adding a HDRP Master Node to a Shader Graph would softlock the Shader Graph.
- Fixed a bug where fog density node always returns 0 in the shader preview window when connected to an Unlit Master node.
- Fixed a bug with the `Transform` node where converting from `Absolute World` space in a sub graph causes invalid subscript errors. 1190813
