com.unity.shadergraph 8.1.0

com.unity.shadergraph

Notes: processedReleased April 24, 2020

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Unity Compatibility

Minimum Unity: 2020.1 (0b6)

Features

  • Added a field to the Master Nodes that overrides the generated shader's ShaderGUI.
  • When a Shader Graph or Sub Graph Asset associated with a open window has been deleted, Unity now displays a dialog that asks whether you would like to save the graph as a new Asset or close the window.

🔧 Bug Fixes

  • Fixed a bug where any change to the PBR master node settings would lose connection to the normal slot.
  • Fixed a bug where the user couldn't open up HDRP Master Node Shader Graphs without the Render Pipeline set to HDRP.
  • Fixed a bug where adding a HDRP Master Node to a Shader Graph would softlock the Shader Graph.
  • Fixed a bug where the input fields sometimes didn't render properly. 1176268
  • Fixed a bug with the `Transform` node where converting from `Absolute World` space in a sub graph causes invalid subscript errors. 1190813
  • Fixed a bug where the `Position` node would change coordinate spaces from `World` to `Absolute World` when shaders recompile. 1184617
  • Optimized loading a large Shader Graph. 1209047
  • New deleted asset dialogue fixes a bug where deleted assets would throw a missing file exception in the console. 1232246
  • Fixed a bug where `Scene Depth` nodes would stop working after adding a keyword on the blackboard. 1203333
  • Fixed an issue where you could not select a custom mesh for the master preview 1205791
  • Fixed NaN issue in triplanar SG node when blend goes to 0.