com.unity.streaming-image-sequence 0.7.0-preview
com.unity.streaming-image-sequence
Notes: processedReleased December 24, 2020
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
- com.unity.anime-toolbox (0.3.1-preview)
- com.unity.editorcoroutines (1.0.0)
- com.unity.ext.nunit (1.0.0)
- com.unity.modules.animation (1.0.0)
- com.unity.modules.director (1.0.0)
- com.unity.modules.imageconversion (1.0.0)
- com.unity.modules.particlesystem (1.0.0)
- com.unity.timeline (1.2.14)
- com.unity.ugui (1.0.0)
🔄 Changes
- feat: add extrapolation support for SISPlayableAsset
- feat: specify frames when updating RenderCache
- fix: specify alpha channel and use CatmullRom filter when creating preview images
- fix: handle RenderCache file output error
- fix: package dependencies to ensure the package works in isolation
- fix: set a fixed height value for the preview images
- fix: null static textures after reopening an existing scene
- fix: "The object of type 'PlayableDirector' has been destroyed but you are still trying to access it." in BasePlayableMixer
- fix: show the requested image of StreamingImageSequencePlayableAsset after successfully loaded
- fix: don't show previously loaded image of StreamingImageSequencePlayableAsset if the requested one is not successfully loaded
- fix: error when there is no material in the MeshRenderer of the GameObject bound to StreamingImageSequenceTrack
- doc: add a section about gap extrapolation for StreamingImageSequence clips
- doc: add an item about capturing specified frames in RenderCachePlayableAsset
- doc: update the curve section of SISPlayableAsset
- doc: arrange docs and put features as the focus instead of PlayableAsset types
- opt: minor optimization in loading images by removing memset when allocating memory for them
