com.unity.streaming-image-sequence 0.7.0-preview

com.unity.streaming-image-sequence

Notes: processedReleased December 24, 2020

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Unity Compatibility

Minimum Unity: 2019.4

Package Dependencies

🔄 Changes

  • feat: add extrapolation support for SISPlayableAsset
  • feat: specify frames when updating RenderCache
  • fix: specify alpha channel and use CatmullRom filter when creating preview images
  • fix: handle RenderCache file output error
  • fix: package dependencies to ensure the package works in isolation
  • fix: set a fixed height value for the preview images
  • fix: null static textures after reopening an existing scene
  • fix: "The object of type 'PlayableDirector' has been destroyed but you are still trying to access it." in BasePlayableMixer
  • fix: show the requested image of StreamingImageSequencePlayableAsset after successfully loaded
  • fix: don't show previously loaded image of StreamingImageSequencePlayableAsset if the requested one is not successfully loaded
  • fix: error when there is no material in the MeshRenderer of the GameObject bound to StreamingImageSequenceTrack
  • doc: add a section about gap extrapolation for StreamingImageSequence clips
  • doc: add an item about capturing specified frames in RenderCachePlayableAsset
  • doc: update the curve section of SISPlayableAsset
  • doc: arrange docs and put features as the focus instead of PlayableAsset types
  • opt: minor optimization in loading images by removing memset when allocating memory for them