com.unity.terrain-tools 3.0.2-preview.2

com.unity.terrain-tools

Notes: processedReleased November 2, 2020

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Unity Compatibility

Minimum Unity: 2019.4

Package Dependencies

No dependency metadata provided.

Features

  • Editor Analytics integration.
  • Fallback shader to the HDRP Visualization shader.
  • PNG/TGA heightmaps support level remapping and vertical flipping.
  • Create New Terrain supports heightmaps in Texture2D format.

📈 Improvements

  • Changed the package name that's used to get core Universal Render Pipeline (URP) HLSL code from Lightweight to Universal.
  • Added missing Terrain visualization settings.
  • Removed Filter Stack Image assets.
  • Changed Base Map Maximum Distance to 20000 to match the range in the Terrain Inspector.
  • Terrain Toolbox splatmap modifications are now applied to Terrain only after you click **Apply To Terrain** in the Terrain Toolbox.

🔧 Bug Fixes

  • #### Brushes
  • Brush sizes are clamped to a maximum based on texture size. (1276290)
  • Clone tool correctly blends heightmap.
  • Clone tool clones alphamaps as well as height.
  • Clone tool correctly maintains clone position when you rotate the Scene Camera or click on the UI.
  • Corrected Smooth tool behavior when you paint near the edges of Terrain tiles so that it produces less discontinuities. (1186005)
  • Removed artifacts that occurred when you used the Twist Brush. (1276448)
  • Added support for Brush Mask Filters to the Wind Erosion tool.
  • #### Splatmaps
  • Corrected blending when you apply splatmaps from the Terrain Toolbox.
  • Fixed error thrown when you highlight a splatmap in the Terrain Toolbox.
  • Fixed Undo/Redo functions after you apply a splatmap to a Terrain from the Terrain Toolbox.
  • Fixed error thrown when you export a splatmap to a Terrain without selecting a Terrain. (1240314)
  • Fixed Flip Adjustment on splatmap. (1276204)
  • #### Heightmaps
  • Corrected heightmap when you create Terrain using a RAW file type in the Terrain Toolbox.
  • Fixed Flip Axis when you use Import Heightmap to create Terrain.
  • Heightmaps can be exported in 8-bit mode from the Terrain Toolbox. (1276244)
  • Terrain Toolbox heightmap export properly remaps levels.
  • #### Noise Editor
  • Noise Editor displays correctly when you use the Personal (light) theme.
  • Noise shader import works correctly on Linux. (1188556)
  • You can now open only one Export Noise window at a time. (1269540)
  • Removed non-functional normalize option from the Export Noise UI.
  • Unique asset path is generated when you export noise.
  • Removed shader warnings from noise shaders.
  • #### Terrain Splitting
  • Details and Trees are preserved when you split Terrain in the Terrain Toolbox. (1248489)
  • Splitting Terrain with resolution of 33x33 warns the user and allows for an alternate split mode. (1276273)
  • Scenes now don't automatically save when you split Terrain in the Terrain Toolbox.
  • #### Additional Fixes
  • Editing the Remap Curve in the Image Filter Stack no longer throws error. (1254251)
  • Reverting to values in a Terrain preset now correctly reverts to saved values.
  • Base texture size now appears correctly in the Terrain Inspector drop-down menu for Terrains you create with the Terrain Toolbox.
  • Fixed toggle button behavior in the Terrain Toolbox, Brushes, and Brush Mask Filters.