com.unity.test-framework 1.4.6
Source docsNotes: processedReleased February 5, 2025
Unity Compatibility
Minimum Unity: 2019.4 (1f1)
Package Dependencies
- com.unity.ext.nunit (2.0.3)
- com.unity.modules.imgui (1.0.0)
- com.unity.modules.jsonserialize (1.0.0)
🔄 Changes
- Fixed an issue where the architecture flag would not be parsed for the StandaloneOSX platform.
- Fixed an issue where the test results ui and progress bar would not update before a user input, such as mouse movement, was detected (UTF-609).
- Fixed an issue where root of the test tree was marked as NotRun, when all the tests were run and at least one test is ignore.
- Ensure that an error is raised and the test run is stopped if a playmode test method exits playmode (DSTR-1091).
- Async editmode tests are no longer throw error when yielding a different value than null (DSTR-1066)
- Fixed an issue where the "C# Test Script" button was always disabled in One Column view in Project tab. (DSTR-1083)
- Async and UnityTest can now use ParametrizedIgnore attribute. (DSTR-1068)
- Corrected Timeout to only apply to the test method and not the teardown methods, ensuring that TearDown is always run if a test case times out (DSTR-1077).
- Added a queue size indicator in the player side test result ui. This can be used to track the progress of sending back result data to the editor.
- Parent node of the test tree is now updated after all children finish running and have a result.
