com.unity.testtools.codecoverage 0.4.0-preview
com.unity.testtools.codecoverage
Notes: processedReleased November 12, 2020
Unity Compatibility
Minimum Unity: 2019.3 (0a8)
Package Dependencies
🔄 Changes
- Moved Code Coverage window under *Window* > *Analysis*
- Added *Included Paths* and *Excluded Paths* as ReorderableLists in the Code Coverage window
- *Included Assemblies* now use a single dropdown
- Added support for `ExcludeFromCoverage` and `ExcludeFromCodeCoverage` attributes
- Added CommandLineParser and removed dependency to internals in Test Framework
- Implemented `{ProjectPath}` alias in `Settings.json`
- Added Burst Compilation enabled console warning and info HelpBox with button to disable
- Added Analytics to help improve the user experience
- Removed the old *EditorPref* workflow from CoveragePreferences
- Updated Report Generator to version 4.7.1
- Refactored code; in Utils, Filtering, ResultWriter, Window and API classes
- Added *CoverageWindow* and *Filtering* folders
- Moved *Generate History* outside of Generate HTML Report. It is now disabled only if both Generate HTML Report and Generate Badges are not selected
- Disabled *Generate from Last* button when there are no assemblies selected
- Display info HelpBox when there are no assemblies selected
- Paths are now stored with forward slashes on Windows
- Added `CodeCoverage.VerbosityLevel` to set the verbosity level used in editor and console logs
- Added warning about Code Coverage not being supported currently when running PlayMode tests in standalone player
- Updated documentation and workshop to match version 0.4.0-preview
