com.unity.textmeshpro 3.2.0-pre.4

com.unity.textmeshpro

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Notes: processedReleased December 16, 2022

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Unity Compatibility

Minimum Unity: 2020.3

Package Dependencies

🔄 Changes

  • Fixed italic horizontal displacement of punctuation. (TMPB-133)
  • Updated Input Field to not restore the original text when the X in the HoloLens keyboard is pressed.
  • Fixed MissingReferenceException when changing scenes. See case TMPB-120 and forum thread for more info.
  • Fixed Undo operation not correctly undoing some newly created TMP objects. Case #1400391
  • Fixed glyphs not being drawn in the various font asset inspector tables although present in the glyph table until unselecting and re-selecting the font asset.
  • Fixed incorrect line breaking when using a mixture of Latin and CJK text.
  • Fixed potential NullReferenceException when creating font asset with multiple atlas textures. See forum post for details.
  • Fixed potential issue when using the \ tag in conjunction with Ellipsis.
  • Added new "Get Font Features" option in the Generation Settings of Font Assets to provide control over fetching of font feature data.
  • Fix potential duplication of Ligature data when using Dynamic Font Assets.
  • Added new "duospace" attribute to the \ markup tag where the spacing of the '.', ':' and ',' characters will be half of the value. This was added as an option when displaying numerical values using this markup tag.
  • With the addition of support for new OpenType Layout features such as Ligatures, Mark-to-Base and Mark-to-Mark, we have made the following changes:
  • - The "Kerning" option in the Extra Settings of the text component inspector has been replaced by a new popup menu to independently control these features which are "kern", "liga", "mark" and "mkmk"
  • - The "enableKerning" property has been deprecated and replaced by the "fontFeatures" property which is a list that contains which features are enabled on the text component.
  • Fixed two potential NullReferenceException related to missing material references or materials on SubMesh text objects. See forum post for details.
  • Fixed for text alignment mode Justified and Flush blending not working correctly when using \ in the text.
  • Fixed external keyboard on iOS/tvOS and Android when Hide Soft Keyboard is used