com.unity.timeline 1.5.0-preview.1
Notes: processedReleased June 15, 2020
Unity Compatibility
Minimum Unity: 2019.3
Package Dependencies
- com.unity.modules.animation (1.0.0)
- com.unity.modules.audio (1.0.0)
- com.unity.modules.director (1.0.0)
- com.unity.modules.particlesystem (1.0.0)
✨ Features
- During recording, there are new ways to key animated properties:
- - A new Inspector context menu has been added (`Key All Animated`) that sets a key to all currently animated properties.
- - It is possible to make a multi-selection of tracks to set a keyframe to all currently animated properties. If no track is selected, all recording tracks are keyed.
- - If properties are selected in the curve editor, only those properties are keyed.
- `TimelineEditor.GetWindow` and `TimelineEditor.GetOrCreateWindow` to get the current Timeline window or create a Timeline window.
- `TimelineEditorWindow.SetCurrentTimeline` to change which timeline asset is opened in the Timeline window.
- `TimelineEditorWindow.lock` to lock or unlock the Timeline window.
- `TrackExtensions.GetCollapsed`, `TrackExtensions.SetCollapsed`, `TrackExtensions.IsVisibleRecursive` to get and change the visibility state of a track.
- `AnimationTrackExtensions.IsRecording`, `AnimationTrackExtensions.SetRecording`, `AnimationTrackExtensions.SupportsRecording` to get or change the recording state of an Animation track.
