com.unity.timeline 1.5.0-preview.1

com.unity.timeline

Notes: processedReleased June 15, 2020

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Unity Compatibility

Minimum Unity: 2019.3

Package Dependencies

  • com.unity.modules.animation (1.0.0)
  • com.unity.modules.audio (1.0.0)
  • com.unity.modules.director (1.0.0)
  • com.unity.modules.particlesystem (1.0.0)

Features

  • During recording, there are new ways to key animated properties:
  • - A new Inspector context menu has been added (`Key All Animated`) that sets a key to all currently animated properties.
  • - It is possible to make a multi-selection of tracks to set a keyframe to all currently animated properties. If no track is selected, all recording tracks are keyed.
  • - If properties are selected in the curve editor, only those properties are keyed.
  • `TimelineEditor.GetWindow` and `TimelineEditor.GetOrCreateWindow` to get the current Timeline window or create a Timeline window.
  • `TimelineEditorWindow.SetCurrentTimeline` to change which timeline asset is opened in the Timeline window.
  • `TimelineEditorWindow.lock` to lock or unlock the Timeline window.
  • `TrackExtensions.GetCollapsed`, `TrackExtensions.SetCollapsed`, `TrackExtensions.IsVisibleRecursive` to get and change the visibility state of a track.
  • `AnimationTrackExtensions.IsRecording`, `AnimationTrackExtensions.SetRecording`, `AnimationTrackExtensions.SupportsRecording` to get or change the recording state of an Animation track.