com.unity.timeline 1.6.1

com.unity.timeline

Notes: processedReleased June 28, 2021

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Unity Compatibility

Minimum Unity: 2019.3

Package Dependencies

  • com.unity.modules.animation (1.0.0)
  • com.unity.modules.audio (1.0.0)
  • com.unity.modules.director (1.0.0)
  • com.unity.modules.particlesystem (1.0.0)

Features

  • `ClipDrawOptions.hideScaleIndicator` can now be used to disable the clip scale indicator.
  • Added an asterisk to the Timeline Window when the currently edited Timeline Asset is dirty (has unsaved changes). (1024230)
  • Added the `IInspectorChangeHandler` interface to change what happens when a UI component in the inspector is modified. (1283486)
  • (*Unity 2020.2+ only*) The Timeline window title displays an asterisk when there are unsaved changes.
  • Double click now toggles the collapsed state of group tracks.
  • A keyboard shortcut can now be mapped to expand or collapse group tracks.
  • Added `displayClipName` property to ClipDrawOption. Use `displayClipName` to display (true) or hide (false) the clip name.
  • New API added to `TimelineEditorWindow`: `TimelineNavigator`.
  • - Enables navigation between timelines and nested timelines through code for automation purposes.
  • - Gives access to Timeline window breadcrumbs.
  • *(Unity 2021.2+ only)* Added `Framelocked preview` option in Timeline preferences.
  • Added framerate display with standard framerates.
  • `TimelineAsset` framerate can be set with a `StandardFramerate` value. (`TimelineAsset.SetStandardFramerate`)

📈 Improvements

  • Removed non-working PlayRange options (Loop/Hold) as both were actually mapping to Loop behaviour and always have been.
  • Timeline settings menu has been modified to use standard framerates in framerate submenu.
  • `TimelineAsset.fps` is obsolete and is replaced by `TimelineAsset.frameRate`.
  • `TimelineProjectSettings.assetDefaultFramerate` is obsolete and is replaced by `TimelineProjectSettings.defaultFramerate`.

🔧 Bug Fixes

  • Removed GC allocations in `PlayableDirector.duration` when a timeline asset is assigned. (1298818)
  • Removed warnings with AnimationWindowState snap mode. (1306205)
  • Fixed issue where the "Navigate Right" (default key: `Right Arrow` ▶) would not behave consistently. The correct order of operations should now always be, in order: expand group, select first track of group, then select first item of the track.
  • Fixed frame display not rounding up correctly. (1333009)
  • Fixed an issue where `TimelinePlayable` duration would not be initialized if the playable is not created from the PlayableDirector. (1329151)
  • Fixed memory leak in custom playable inspectors. (1332377)
  • Fixed exception when using the Key All Animated shortcut with no Timeline selected. (1334339)
  • Fixed issue where a warning would appear regarding obsolete `AnimationWindowState.SnapMode` values.