com.unity.timeline 1.7.0
Notes: processedReleased March 3, 2022
Unity Compatibility
Minimum Unity: 2019.3
Package Dependencies
- com.unity.modules.animation (1.0.0)
- com.unity.modules.audio (1.0.0)
- com.unity.modules.director (1.0.0)
- com.unity.modules.particlesystem (1.0.0)
✨ Features
- Added TimelinePlaybackControls Editor API:
- - The Playback controls API lets you drive the Timeline Window playback controls from code. From this API, you can
- - Change the current Time/Frame
- - Query the current Time/Frame
- - Start/Stop playback of the currently shown Timeline
- - Go to First or Last frame
- - Go to previous or next frame.
- - Use it to accelerate your workflow, or build your own workflows on top of Timeline.
📈 Improvements
- [Requires Unity 2021.2] Fixed an issue where the last frame of a Timeline was not guaranteed to be executed when the Playable Director had Wrap Mode `None`.
- License file header changed from "Timeline copyright © 2021 Unity Technologies ApS" to "Timeline copyright © 2021 Unity Technologies"
🔧 Bug Fixes
- Fixed an issue where unused `TrackAsset`s would be saved in the `TimelineAsset` file after removing tracks.
- Fixed an issue where grouped markers at time zero would sometimes disappear after clicking on them (https://issuetracker.unity3d.com/issues/timeline-markers-disappear-when-double-clicking-on-stacked-markers-at-0-frames)
- Fixed an issue where selecting a prefab in the project view could trigger an exception when parenting the prefab to a prefab sub-object. (1386125)
- Fixed an issue where duplicated or pasted tracks that were part of group tracks would lose their associated bindings (https://issuetracker.unity3d.com/issues/duplicated-track-groups-lose-their-nester-tracks-game-object-assignments)
- Fixed an issue where pasting a track after changing scenes would lose PlayableAsset references in clips (https://issuetracker.unity3d.com/issues/animation-tracks-copy-loses-its-properties-when-its-pasted-from-another-scene)
- Fixed an issue where the Timeline Window play range would not be serialized and persisted.
- Fixed an issue where clicking on a clip during Play Mode would evaluate the Timeline unnecessarily. (https://issuetracker.unity3d.com/issues/timeline-rebuilds-playable-graph-when-selecting-a-timeline-clip-during-play-mode)
- Fixed an issue where control clips would behave inconsistently if the clip was set to hold, but the PlayableDirector was set to not extrapolate. (https://issuetracker.unity3d.com/product/unity/issues/guid/1375771)
- Fixed issue where a warning would appear in 2022.1 regarding `AnimationWindowState.SnapMode`.
- [Requires Unity 2021.2] Fixed an issue where the last frame of a Timeline was not guaranteed to be executed when the Playable Director had Wrap Mode `None`.
- Fixed an issue where the Timeline Window's UI would not update until the user clicked in the window if the TimelineAsset's file contents were changed on disk, such as during a version control operation 1357110
